I don't think this is possible, but I've seen maps where a random action is done and then not done again.
using a logic_case and the input of PickRandom I can get the logic_case to fire outputs from OnCase[numb], although each time a random option is picked it has the possibility of being picked again. How would make it that after a random option is picked, it's done with and the next time a PickRandom input is fired, only the other cases have the possibility of being picked?
using a logic_case and the input of PickRandom I can get the logic_case to fire outputs from OnCase[numb], although each time a random option is picked it has the possibility of being picked again. How would make it that after a random option is picked, it's done with and the next time a PickRandom input is fired, only the other cases have the possibility of being picked?