so, i've never made a payload map, not even any prealpha release .vmfs, and I was wondering how they were done, as I have been debating making a payload map, or an unreal tournament map...
so, my question is: are they done track first? gameplay spaces first? or a random jumbling of the two?
I feel like I want to try track first...
EDIT: I either will do this, unreal tournament, or turn mountainlab into a 5cp map, (Thanks for the idea @HolySnickerPuffs Is it alright if i use the idea?)
so, my question is: are they done track first? gameplay spaces first? or a random jumbling of the two?
I feel like I want to try track first...
EDIT: I either will do this, unreal tournament, or turn mountainlab into a 5cp map, (Thanks for the idea @HolySnickerPuffs Is it alright if i use the idea?)
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