Areaportal Issues

nesman

master of fast travel
aa
Jun 27, 2016
1,290
1,175
Greetings,

I am having an issue with a areaportal_windows.
If you were on the imp on the 21st you should recognize this.
any ideas on how to fix this?

Thanks.

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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Yeah, I remember that. I suspect you misunderstood what func_areaportalwindow is for. It's not, as the name suggests, for putting in windows as opposed to doors. It's for when you want an opening to fade to a solid texture after you get a certain distance away to save even more on rendering — mainly used for (solid) windows because you don't have to worry about getting shot through them. A good example is that one window in Thunder Mountain's third stage. (If you've played enough Thunder Mountain, you know the one I mean.) So probably this is what happens when you don't set the fade distances or place an associated func_brush like it expects.

TL;DR just replace it with a regular func_areaportal and don't worry about it