Watergate

Watergate 2015-10-12

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Egan

aa
Feb 14, 2010
1,375
1,721
Ya the tower we found in testing was generally best for a team to stack into, engis and all; if your prediction is sound you can flank around attackers coming up the steps by using the pipe route drop-down, or the other way around. There is an update that might come out sometime (valve time) that alters the map and gamemode a bit to make it more balanced, for instance making whichever team has the most points have double the respawn of the trailing-in-points team, to try to even out the scores, which I bet will help with annoying enemies.
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
So Egan, what's the best way for each class to play Player Destruction? I love Watergate, but it's hard for me to play Heavy, my main, without a medic. I don't really have a problem with any mechanics of the game mode, but it doesn't really seem like there's a spot where Heavies can take control. The wiki recommends defending the beam, but you get hard countered by snipers. Usually I'm an offensive Heavy and tend to be sneaky so I can surprise enemies and have the advantage. However, when I kill people they drop beer, and as that is the objective of the map I pick it up and ussually become the team leader, which destroys my element of surprise. Also in Player Destruction I get countered pretty easily by (good) Scouts as team leaders, or just a group of enemies in general. Not to mention when, the long walk back to mid when a Heavy respawns. I don't have anything against the game mode, but I can't find where a heavy fits in.

I absolutely love playing solo Heavy on Watergate. I personally like to use a shotgun for use in transitioning, Warrior's Spirit for taking enemies by surprise while flanking, and Natascha for dealing with highly-mobile classes. I find that the tower (and below) is a good area for solo Heavies, and that staying out in the open isn't a very good strategy if you don't have a Medic's support.
 

Egan

aa
Feb 14, 2010
1,375
1,721
What jump was that? I couldn't find it.

It was this one:
L6YP555.png


It's rather inconsequential and small but it still feels meaningful and good.

For that gate visual glitch - I don't know, I suspect it's just some oddity in low res poly complexity (dx8) and face overlap. Unless it's serious I'm probably not going to do anything about it. :engieyay:


I'm also looking into more changes to the map: still sometimes I exit out the lower spawn route and go "Why did I take this exit? I wanted to go up, and this just leads down!" which is strange! I experimented briefly yesterday with a route going through where the above jump route is towards the top of the tower Imgur Album.

Although: #1 this makes the surrounding area feel quite convoluted, #2 This route is faster than any other route to get to the top of the tower - sure it adds use to the lower route, but it's probably overpowered, #3 The existing structures may be okay enough to let players use the center barrel stack to climb to the tower top through the sewers, or to use the stairs in the window room overlooking mid - it's just less intuitive.

Thinking at the moment "is this actually a problem? are the existing solutions just not intuitive enough to players?". Will playtest assorted watergate matches and see how I feel about it.
 

Jekyllson

L3: Member
Jun 20, 2015
115
67
As long as you're still looking for ways to improve Watergate in subtle ways, one thing I've noticed is that I always want to leave the spawn downstairs, even though I much prefer the aesthetic and height advantages provided by the upstairs exit. That's because I feel as though the way in which the spawn is laid out and/or the specific spots in which you respawn with the spawn room make it feel like you'll get to some action faster if you go downstairs instead of up. I get the feeling that this is pretty common, too, as I very rarely see people taking the upper route, which is a shame, because it's a fun place. Perhaps you could do what Badwater does and randomly spawn people at two different sections of the spawn to encourage people to funnel out through different exits?
 
Dec 28, 2014
330
307
Ever since the last update to Watergate I've had the game crash for me multiple times when playing it with an out of memory error (I'm pretty sure it says out of texture memory) even though I have 8 GB of RAM and 4 GB of VRAM. I do play the game with pretty much all settings maxed out but I've never had TF2 crash on me with out of memory errors before. Has anyone else had these issues with Watergate?
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Ever since the last update to Watergate I've had the game crash for me multiple times when playing it with an out of memory error (I'm pretty sure it says out of texture memory) even though I have 8 GB of RAM and 4 GB of VRAM. I do play the game with pretty much all settings maxed out but I've never had TF2 crash on me with out of memory errors before. Has anyone else had these issues with Watergate?
It might be a stupid suggestion, but have you tried varifying your game cache?