[Contest Entry] pl_flats

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Yea, my other contest entry (pl_saloon) had a strange and unfixable error that nobody I asked could figure out :(. So, because my last contest entry was not functional on servers, I decided to create a new payload map for the contest entry. This one I will be sure to make all my spawns, payload entites, and doors functional and not crash servers. I will also make sure to update a bit more frequently with screenshots and the usual.

Pre-alpha images:

-UPDATE 1-

http://www.no-moral.com/flats/dev/1.png
http://www.no-moral.com/flats/dev/2.png
http://www.no-moral.com/flats/dev/3.png
http://www.no-moral.com/flats/dev/4.png
http://www.no-moral.com/flats/dev/5.png
http://www.no-moral.com/flats/dev/6.png


-UPDATE 2-


More pics:
http://www.no-moral.com/flats/dev/7.png
http://www.no-moral.com/flats/dev/8.png
http://www.no-moral.com/flats/dev/9.png
http://www.no-moral.com/flats/dev/10.png
http://www.no-moral.com/flats/dev/11.png
http://www.no-moral.com/flats/dev/12.png

All comments are appreciated. I will try to get an alpha up this weekend, but it is unlikely.
 
Last edited:

Cerious

L420: High Member
Aug 10, 2008
455
133
The area snaking under the train tracks looks very hard to attack. Going down is fine, but going uphill pre-checkpoint is crazy.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
Looks like a nice start but why are you using PNGs? 1Mb for a 1280 x 1024 image is pretty bad. :p
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23

Altaco

L420: High Member
Jul 3, 2008
484
120
Please:

use [noparse][/noparse] tags, please, linked images are a pain the ass, and:
USE JPEGS - SMALLER FILESIZE.
 

Forthex

L2: Junior Member
Aug 2, 2008
80
12
DON'T FORGET TO BUILD YOUR CUBEMAPS. I noticed you didn't in the first couple of pics, so, a friendly reminder for you.
 

ChronoTriggerFan

L420: High Member
Feb 3, 2008
434
73
Looks nice! I can't spot any obvious layout flaws from the provided screen shots, so get play testing, and quick if you still intend to compete in the contest :p.

Also Forthex, no one really cares about cube maps in alphas unless you have a map like mine that has water everywhere :p
 

Inqwel

L6: Sharp Member
Jun 2, 2008
308
59
Looking good so far.

Really could use another name though. PL_Flat is just, well, flat and very noobish sounding. Not that I'm implying anything. :sleep:
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Looks like you need more cover, a little drawback of it being...well... Flat.
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Alpha 3: Hope to get some gameplay / layout changes in the next alpha if everything entity-wise is fixed.

http://forums.tf2maps.net/downloads.php?do=file&id=798

Fixed people spawning in the wrong spawns, added respawnroomvisualizers to the new blue spawn and the first red spawn, added a shack before the third point to provide sniper and sentry cover.