- Oct 27, 2008
- 7
- 1
Well I have just under a week until my first beta release, and I'm trying to work out all the kinks on my pl map. One major problem I've been having is with the spawns. The way my setup is there are three spawns:
one that blue starts in
a mid point spawn that red owns up to the 2nd cap, then blue owns after the third cap
a final spawn that red gets pushed back to after the second cap
for some reason both blue and red are spawning in the first spawn (which is not owned by red at any point in the map). For one test session i got all the spawns to work, except the mid spawn would not allow blue players to respawn there, but I haven't been able to get that result since.
Here are two screens with the logic relays that control the transfer of spawns
The two types of entities concerned here are respawn_(name) (the respawn room brush entity) and Spawn_(name) (the spawn points themselves)
http://i91.photobucket.com/albums/k313/4ngrytoasters/logic_relay01.jpg
http://i91.photobucket.com/albums/k313/4ngrytoasters/logic_relay02.jpg
Am I missing something here? Cause I'm all out of ideas...
one that blue starts in
a mid point spawn that red owns up to the 2nd cap, then blue owns after the third cap
a final spawn that red gets pushed back to after the second cap
for some reason both blue and red are spawning in the first spawn (which is not owned by red at any point in the map). For one test session i got all the spawns to work, except the mid spawn would not allow blue players to respawn there, but I haven't been able to get that result since.
Here are two screens with the logic relays that control the transfer of spawns
The two types of entities concerned here are respawn_(name) (the respawn room brush entity) and Spawn_(name) (the spawn points themselves)
http://i91.photobucket.com/albums/k313/4ngrytoasters/logic_relay01.jpg
http://i91.photobucket.com/albums/k313/4ngrytoasters/logic_relay02.jpg
Am I missing something here? Cause I'm all out of ideas...