Any changes I make in Hammer don't show up ingame

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SirUnknown

L1: Registered
Jan 10, 2016
45
24
Like it says in the title, when i compile and play the map ingame, it doesn't show any changes i made in hammer.

I ran my compile log through the error checker, and it didn't give me any errors.

Heres the log:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.vmf"

Valve Software - vbsp.exe (Nov 10 2016)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_drizzle _a1/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (79026 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 293 texinfos to 166
Reduced 18 texdatas to 16 (398 bytes to 359)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
Wrote ZIP buffer, estimated size 479, actual size 399
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1"

Valve Software - vvis.exe (Nov 2 2016)
2 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.prt
290 portalclusters
729 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 136 visible clusters (0.42%)
Total clusters visible: 32696
Average clusters visible: 112
Building PAS...
Average clusters audible: 258
visdatasize:22593 compressed from 23200
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
2 seconds elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1"

Valve Software - vrad.exe SSE (Nov 2 2016)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
1113 faces
509067 square feet [73305664.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1113 patches before subdivision
36125 patches after subdivision
sun extent from map=0.258819
31 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 2406837, max 343
transfer lists: 18.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(239395, 294640, 290647)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(47869, 57119, 54317)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(10921, 12278, 11174)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(2699, 2797, 2419)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(701, 658, 536)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(187, 158, 120)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(51, 39, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(14, 10, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0161 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 215/8192 2580/98304 ( 2.6%)
brushsides 1333/65536 10664/524288 ( 2.0%)
planes 602/65536 12040/1310720 ( 0.9%)
vertexes 1742/65536 20904/786432 ( 2.7%)
nodes 740/65536 23680/2097152 ( 1.1%)
texinfos 166/12288 11952/884736 ( 1.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1113/65536 62328/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 531/65536 29736/3670016 ( 0.8%)
leaves 755/65536 24160/2097152 ( 1.2%)
leaffaces 1277/65536 2554/131072 ( 1.9%)
leafbrushes 557/65536 1114/131072 ( 0.8%)
areas 4/256 32/2048 ( 1.6%)
surfedges 7366/512000 29464/2048000 ( 1.4%)
edges 4217/256000 16868/1024000 ( 1.6%)
LDR worldlights 31/8192 2728/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1197/65536 2394/131072 ( 1.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1217072/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 22593/16777216 ( 0.1%)
entdata [variable] 43579/393216 (11.1%)
LDR ambient table 755/65536 3020/262144 ( 1.2%)
HDR ambient table 755/65536 3020/262144 ( 1.2%)
LDR leaf ambient 3778/65536 105784/1835008 ( 5.8%)
HDR leaf ambient 755/65536 21140/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3774 ( 0.0%)
pakfile [variable] 399/0 ( 0.0%)
physics [variable] 79026/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 3014
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp
17 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_drizzle _a1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_drizzle _a1.bsp"

not sure what i can do. I did try and google search for some other thread, but didn't find anything that helped.
 

SirUnknown

L1: Registered
Jan 10, 2016
45
24
Nevermind, fixed.

I deleted the .bsp files in the tf/maps folder and that fixed it.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
what no
It should normally always overwrite the bsp or something goes wrong and makes VBSP fail, like entity or nodraw displacements.
 

DogsRNice

L1: Registered
Dec 13, 2016
18
3
I'm having the same problem even when I remove the BSP

EDIT: I tried running it using a copy of the file and i got this error

** Executing...
** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf"

Valve Software - vbsp.exe (Nov 10 2016)
4 threads
materialPath: A:\steam\steamapps\common\Team Fortress 2\tf\materials
Loading A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_teamspawn (-37.73 0.00 -928.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 38 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10436 bytes)
Unable to load vertex data "models/props/soda_machine.vvd"


** Executing...
** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

Valve Software - vvis.exe (Nov 2 2016)
4 threads
reading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

** Executing...
** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

Valve Software - vrad.exe SSE (Nov 2 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

** Executing...
** Command: Copy File
** Parameters: "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp" "A:\steam\steamapps\common\Team Fortress 2\tf\maps\maptest2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 
Last edited:

BigfootBeto

Party Time 2.0!
aa
Jun 8, 2016
496
847
I'm having the same problem even when I remove the BSP

EDIT: I tried running it using a copy of the file and i got this error

Here is your problem:

**** leaked ****
Entity info_player_teamspawn (-37.73 0.00 -928.00) leaked!

It's a leak and will cause the entire map to fail compiling entirely. You'll want to load the point file under the map tab to find how it leaked. Also, you should just check with interlopers.net/errors/
You can just copy/paste your compile log into website and have it check for errors for you, and it will suggest how to fix them.
 

DogsRNice

L1: Registered
Dec 13, 2016
18
3
I put a temporary box around my map (even though it was a box already) and that fixed the leak errors but im still getting this problem
** Executing...
** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf"

Valve Software - vbsp.exe (Nov 10 2016)
4 threads
materialPath: A:\steam\steamapps\common\Team Fortress 2\tf\materials
Loading A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 38 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (12809 bytes)
Unable to load vertex data "models/props/soda_machine.vvd"


** Executing...
** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

Valve Software - vvis.exe (Nov 2 2016)
4 threads
reading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

** Executing...
** Command: "A:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "A:\steam\steamapps\common\Team Fortress 2\tf" "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2"

Valve Software - vrad.exe SSE (Nov 2 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp
Error opening a:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp

** Executing...
** Command: Copy File
** Parameters: "A:\steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maptest2.bsp" "A:\steam\steamapps\common\Team Fortress 2\tf\maps\maptest2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I pasted it into the linked site but i can't figure out how to fix it
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Unable to load vertex data "models/props/soda_machine.vvd"
If I'm thinking of the right model, this is a custom model, and you must not have installed it correctly. When you copy it into your game files, make sure you grab everything, including that .vvd file. Missing vertex data files will cause the compile to fail.
 

DogsRNice

L1: Registered
Dec 13, 2016
18
3
I already compiled the map with the prop before but i will try reinstalling it

EDIT: still not working

EDIT2: Hiding the prop fixed the problem. i dont know why it changed though
 
Last edited: