- Dec 13, 2016
- 17
- 8
pass_volleyblast - passtime volleyball pyro
So, long time ago i had idea that pyro could airblast beach balls into air to play volleyball. That is what i am trying to accomplish with this map. It's not looking too fancy or anything, but it does the job.
I'm having trouble testing this map because i cannot properly configure double router port forwarding, so all feedback is welcome.
The field size is yet up to discussion.
Also don't have any better name ideas yet.
Map is also in workshop, you can run it just by typing map workshop/815285527 into console.
Map can detect if "serve" fails and scores to opponent if that happens.
There is sometimes a bug that when you fall on your jump part and airblast at the same time it airblasts the ball downward.
There is a wall which dissapears only for the ball and not for players, allowing only the ball to cross fields but not players.
Map automatically reskins passtime ball to look like a beach ball. It also changes balls seek range so it's harder to pick up. sv_allow_point_servercommand always is necessary for map to be configured properly.
If you want to play this map with multiple classes use tf_passtime_ball_takedamage 1. This will make you being to serve by throwing the ball and shooting it easier.
Hud is not relevant to what is happening in the map. Having trouble removing those elements.
So, long time ago i had idea that pyro could airblast beach balls into air to play volleyball. That is what i am trying to accomplish with this map. It's not looking too fancy or anything, but it does the job.
I'm having trouble testing this map because i cannot properly configure double router port forwarding, so all feedback is welcome.
The field size is yet up to discussion.
Also don't have any better name ideas yet.
Map is also in workshop, you can run it just by typing map workshop/815285527 into console.
Map can detect if "serve" fails and scores to opponent if that happens.
There is sometimes a bug that when you fall on your jump part and airblast at the same time it airblasts the ball downward.
There is a wall which dissapears only for the ball and not for players, allowing only the ball to cross fields but not players.
Map automatically reskins passtime ball to look like a beach ball. It also changes balls seek range so it's harder to pick up. sv_allow_point_servercommand always is necessary for map to be configured properly.
If you want to play this map with multiple classes use tf_passtime_ball_takedamage 1. This will make you being to serve by throwing the ball and shooting it easier.
Hud is not relevant to what is happening in the map. Having trouble removing those elements.
Last edited: