func_door_rotating gets stuck mid-movement from players touching children brushes.

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
So what should be happening is that the orange and glass separators should spin around without being stopped.
20161209205559_1.jpg


It does work by itself, but it has a tendency to get stuck when a player touches the glass wall, and continuing when they stop touching it.
Example:
20161209205604_1.jpg


It doesn't matter which side the player touches, Force Closed and Ignore Debris is enabled on the func_door_rotating, so I don't see why it should stop when opening and closing.
 

Startacker!

WANT ME TO BE REAL? MAKE ME.
aa
Jun 15, 2013
647
1,197
Yea, surprisingly that works without screwing up the push direction. Not exactly what I was looking for (I was actively trying to avoid pushes), but it works quite well actually!
 

Hotel Detective

L4: Comfortable Member
Dec 10, 2014
187
191
Yea, surprisingly that works without screwing up the push direction. Not exactly what I was looking for (I was actively trying to avoid pushes), but it works quite well actually!
It was just the first thing that popped into my head, there are probably better solutions out there if anyone else can chime in.
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
They shouldn't be touching children brushes! Fucking pedophiles. I swear, they should be locked up and given treatment!