So what should be happening is that the orange and glass separators should spin around without being stopped.
It does work by itself, but it has a tendency to get stuck when a player touches the glass wall, and continuing when they stop touching it.
Example:
It doesn't matter which side the player touches, Force Closed and Ignore Debris is enabled on the func_door_rotating, so I don't see why it should stop when opening and closing.
It does work by itself, but it has a tendency to get stuck when a player touches the glass wall, and continuing when they stop touching it.
Example:
It doesn't matter which side the player touches, Force Closed and Ignore Debris is enabled on the func_door_rotating, so I don't see why it should stop when opening and closing.