ctf_snowrun

CTF ctf_snowrun b2

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
Maybe you should turn it into a manpower / ctf hybrid and add powerups that allow traversing on the large plains more easier.
 

The Siphon

L6: Sharp Member
Mar 2, 2015
278
190
Did you get the map tested in the alpha stage? Was there an alpha stage at all?
The biggest problem with the map would be the small size. The inside of the building is very cluttered. So cluttered that sometimes you cannot walk between props. Usually interior maps are a lot bigger and they should be since most of the fighting is done indoors. Right now there is not enough space.
Generally there is a lot of gameplay work that needs to be done on this map.
 

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
okay. il try expanding the main flag room and the corridors around it. and the 2nd level corridors. i might also merge the front and back corridors of the flag room with the flag room. but not the side ones. the ramp corridor. stair room. storage room. and drop down are probably gona stay the same. as encounters there(i hope) are less likly to happend. i think?
 

Tuaam

L6: Sharp Member
Jun 26, 2015
376
248
I think what I would like to ask is how did you achieve making the mountains? Did you use a heightmap? Because to me they look very realistic / computer generated rather than handmade.
 

vulduv

L4: Comfortable Member
Sep 12, 2016
167
48
the trick is to make sure that its rounded. and that the smothing tool dont generate gigantic faces/polygons. and to make sure that buildings kinda molde into the snow. that creates areas that players cant reach and makes it look like more snow has piled onto the place. and make sure that the snow is angled. not flat 90. and is high enoth that players haw no intrest of climbing it. and is low enoth to not like a handmade snow wall. but saying my mountians look like hightmaps or computer generated is a bit insane.