Spawn points not changing

Oct 6, 2008
1,948
446
Ok, they were working fine, added in a new cap point and now they aren't. :mad:

The coding looks fine - on pass disable X enable Y, player spawns are off the ground.

Any ideas?
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Is the new point in the team_control_point_round and/or team_control_point_master entity? (Pretty sure it's one of those--forgive me, I haven't opened hammer in months)
 
Oct 6, 2008
1,948
446
yes it's in
 
Oct 6, 2008
1,948
446
ok - i seem to only be spawning in the same spawn position - after the relay is triggered . Usually as I cycle through classes my position changes - my position will change as the round starts. If I set the trigger to kill instead of disable - it will work but everyone will all spawn in the same spawn point-tested with bots.
Console is showing me this - I cap to trigger then kill myself to go spawn again:

Kill_the_Bug captured #Broken Rail Zone for team #3
No such variable "$C0_X" for material "dev/halo_add_to_screen"
Kill_the_Bug suicided.
Achievements disabled: cheats turned on in this app session.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 3 found, even though at least one spawn entity exists.
No such variable "$C0_X" for material "dev/halo_add_to_screen"
No such variable "$C0_X" for material "dev/halo_add_to_screen"
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Soldier on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'soldier.cfg' not present; not executing.
No such variable "$C0_X" for material "dev/halo_add_to_screen"
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Pyro on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'pyro.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'demoman.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_HWGuy on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'heavyweapons.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Engineer on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'engineer.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Medic on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'medic.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_HWGuy on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'heavyweapons.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'demoman.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Pyro on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'pyro.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Soldier on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'soldier.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'scout.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Soldier on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'soldier.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Pyro on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'pyro.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Demoman on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'demoman.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_HWGuy on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'heavyweapons.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'scout.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Soldier on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'soldier.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Pyro on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'pyro.cfg' not present; not executing.
EntSelectSpawnPoint(): No valid spawns for class #TF_Class_Name_Scout on team 3 found, even though at least one spawn entity exists.
Achievements disabled: cheats turned on in this app session.
'scout.cfg' not present; not executing.
Starting ping measurement
Teams have been switched.
Achievements disabled: cheats turned on in this app session.
 
Last edited:
Oct 6, 2008
1,948
446
figured it out - for some reason I accidentally se the new spawn points to triggered, switching them back to normal fixed the problem :)