Valve Maps (Decompiled)

Jul 26, 2015
694
819
Do other maps work and just not this one? This seems more or less like a windows permission type of issue as opposed to an actual decompile error.

Just tried cp_gorge, fast compile makes hammer freeze up, normal compile works fine, but takes OVER AN HOUR.
 

Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
You don't exactly need to compile decompiled maps, you have it in your game anyways.
 

TMB

Banned
Jun 7, 2015
821
323
I dont wanna look impatient but... the new maps is not there yet...
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
You do know that decompile is not exact copy of the map? There can be issues that cause vrad or vvis taking longer than they should. Things like displacements are 1 unit thick only, despite them being something else in the source file.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
Do those problems happen no matter what? Or do you just have to keep decompiling until you get a vmf that works?

You can never get exact copy of vmf no matter how hard you try through decompiling. Only way to do that is ask from the origin, as in the person who made it.
 
Jul 26, 2015
694
819
Still, it's a bit disappointing if you want to make a halloween / april fools / pro / etc edit and the file won't even compile properly before you even do anything to it (which is what happened to me with goldrush).
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
If you want goldrush, there is sdk_pl_goldrush.vmf available by valve in the game files.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
We should appeal to Valve to ship up-to-date source files in the next update, since even the old ones are only available as part of the SDK.
 

ics

http://ics-base.net
aa
Jun 17, 2010
841
540
I think the general idea is not to share source files so that there wont be 100 dustbowls, 100 2forts and such. They are a way to show maybe how things are done and use as a learning material, not as source to make something out of them.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
We should appeal to Valve to ship up-to-date source files in the next update, since even the old ones are only available as part of the SDK.

I shot them an email about it a few months ago but never heard back.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I would also be cool with treating it as free DLC so anyone who's not interested can save some space.

Heck, make the whole dev tool package part of the DLC while they're at it. Is there anything at all in the /bin/ folder that's a critical component of the game?
 

Ducky Quackington

L1: Registered
May 28, 2016
6
1
So uh, im trying to use these maps, but everytime I try and run one of the maps, it gives me this error:

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.vmf"

Valve Software - vbsp.exe (Nov 10 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 547, brush 0)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d"

Valve Software - vvis.exe (Nov 2 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d"

Valve Software - vrad.exe SSE (Nov 2 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_gorge_d.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_gorge_d.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Any help?