Fieldworks

CP Fieldworks A4

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
Unique touch being separating all points with exploding doorway. I haven't played the map with real people yet but the map feels like 3 separated 1cp maps. After capturing A, any area behind and point itself isn't play area. Same goes to B.

Then when blue captures, red players kinda fall behind blu for a moment when blue starts spawning ahead of the captured point.

With all walls in C, the area feels really cluttered.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
That single colour texture actually looks surprisingly good with a few props and ground texture

Its more about how nice the geometry in the map is, it would be very pleasing to look at even with devs.
 

Auwi

Certified in best in fun
aa
Dec 12, 2012
188
498
It has been 454 days since the last update

Here are most of the changes:

cp_fieldworks_a4

Point A area:
- Expanded the point just a bit
- Rearranged some bits of cover
- Completely detailed the entire area

Point B area:
- Introduced new way to get into the middle building, via scaffolding
- Made each exit RED takes longer, for balance
- Mostly detailed the entire area

Point C area:
- Completely redesigned AGAIN (for probably last time)

Universal Changes:
- Updated skybox
- A bunch of other things im probably forgetting

Read the rest of this update entry...