koth_graymountain

KotH koth_graymountain 2.0

n8five484

L5: Dapper Member
Nov 17, 2016
207
204
Since no one is critiquing this, I might as well do it myself.

Okay, widen the point. After that add some cover to eliminate maybe a long sightline. Then add two routes to the point as there is one way to get there which is a tight passage.

Sidenote, make sure to follow our usual map iteration conventions so we know what stage your map is at. Examples include Alpha, Beta, Release Candidate and Final. Better explained in this video rather than me.

I'll add some more stuff later when I have the time.
 
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