Hammer not generating any portals?

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
This is the log it gives me when I compiled


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface"

Valve Software - vbsp.exe (Nov 10 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_cliffface/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/koth_cliffface/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-1632.00 -1760.00 164.23) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2112.0 2048.0 2120.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

This Part suggests that there's something wrong with my brush at the given coordinate
What does this 'couldn't find a good match' mean?
How do I find that coordinate in hammer?


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2112.0 2048.0 -968.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2624.0 2048.0 576.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2112.0 2120.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2112.0 -968.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2624.0 576.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 576.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 576.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...
Brush 36638: areaportal brush doesn't touch two areas

Brush 36648: areaportal brush doesn't touch two areas

Brush 36698: areaportal brush doesn't touch two areas

Brush 36648: areaportal brush doesn't touch two areas

Brush 36660: areaportal brush doesn't touch two areas

Brush 36654: areaportal brush doesn't touch two areas

Brush 36686: areaportal brush doesn't touch two areas

Brush 36654: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (90837 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 250 texinfos to 106
Reduced 22 texdatas to 19 (539 bytes to 474)
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.bsp
Wrote ZIP buffer, estimated size 954, actual size 740
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface"

Valve Software - vvis.exe (Nov 2 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface.prt


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\koth_cliffface"

Valve Software - vrad.exe SSE (Nov 2 2016)
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Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
A leak caused VBSP to fail to understand what's inside the map and what'd outside; areaportals are constructed wrong. This will stop it from actually generating portals, and doing lots of other stuff, literally causing VBSP to not finish properly.
In the future, try also running your compile log through this awesome thing.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,858
Head's up, always use (http://www.interlopers.net/errors/) to find out compile log errors before coming here.

Also, by the looks of those "CONTENTS_SOLID"s you might have some invalid brushes. I had the same error when working with a decompiled Gorge a few months ago. Try remaking those brushes.

( EDIT : Nice ninja, Crowbar! )
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
upload_2016-11-21_17-47-56.png
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
Just wanting to pop in: this error is usually caused by a leak, of which you have one. Fix the leak, fix the portal error.