Is there a way to highlight a prop?

Asd417

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Mar 20, 2016
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I saw some props that are not intelligence flag highlighted so I wonder if it is possible to highlight any props just like that (team coloured highlight that can be seen through walls.
 

Egan

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Feb 14, 2010
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tf_glow is a point entity they recently added to put an outline on a prop. There exists some restrictions though: The glow cannot be seen from other map portals (through most map walls), and the glow cannot be set onto a prop that spawns after the map loads (dynamic entities like a passtime ball).

I've sent in bug reports about these two, but I assume valve has other bigger priorities. If you want though you can also send in a bug report! o_O

You are, at this point, still somewhat better off just to parent objects to flags, or use a team_train_watcher to 'watch' a specific prop, and then use tf_gamerules to force the HUD from PL to something else like CP.
 

Diva Dan

hello!
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Mar 20, 2016
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No, but trains are able to be spectated specifically, which is what team_train_watcher is for. It's like an outline -it lets you know where the objective is- but only once you're dead!
 

Egan

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So trains arehighlighted automatically?

Yeah they are. If you set up at least these keyvalues on the train watcher it will highlight a prop that is parented to the func_tracktrain brush, which can be set on a path but with no speed so it doesn't go anywhere.

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Asd417

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Mar 20, 2016
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On a related note, if I highlight the tug boat from frontline pack and make it a payload, will people understand it?
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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On a related note, if I highlight the tug boat from frontline pack and make it a payload, will people understand it?

Probably, if you give some indication as to where the boat would be headed. The greatest concern I would have with that ideas is that two people from opposite teams might stand on the boat, without being able to fire at each other (because there's a part of the boat in the way).
 

Asd417

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Mar 20, 2016
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I think that can be solved with apporopriate map design.

So to summarize, props can be highlighted in three ways:
1. tf_glow entity
2. Train watcher entity that can only glow to spectators,
3. Flag entity which always glow
Right?
 

Powerlord

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May 8, 2010
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No, but trains are able to be spectated specifically, which is what team_train_watcher is for. It's like an outline -it lets you know where the objective is- but only once you're dead!
That's a way oversimplification.

team_train_watcher is used to create a Payload track. Everything else is a side effect of how Valve designed the payload goal system.