- Sep 10, 2008
- 2,245
- 1,210
Is there a way to get a skin in a map for the existing VALVe payload without need of a modelling program?
Objective: A RED or Neutral Colored Cart
I'm thinking if it would be feasible to do something like decompiling it, and pointing the QC to a modified texture sheet, and recompiling it as a custom model.
If there's an easier way, I'd love to hear it
Objective: A RED or Neutral Colored Cart
I'm thinking if it would be feasible to do something like decompiling it, and pointing the QC to a modified texture sheet, and recompiling it as a custom model.
If there's an easier way, I'd love to hear it