- Nov 2, 2008
- 118
- 13
Hey guys,
Started working on my first TF2 map yesterday and what to hear some opionios about the concept and maybe the tiny bit of mapping that i did so far.
Concept:
cp_venice is a Control Point map with 5 CPs to capture for each team to win the game. Every team starts with their first CP already captured and the 3rd one of course being locked. Blue starts near CP1 and Red @ CP5.
Here's a map layout, which is not really symmetrical. The final map will be nearly completely symmetrical though.
- CP1 & CP5 are inside an inner courtyard surrounded by a 2 or 3 story building.
- CP2 & CP4 are on a smaller open place surrounded by buildings and water.
- CP3 is (as seen on screenshot) on a big open place and therefore will be harder to control than the others.
- (a) is going to be a key structure that can be entered and is going to have nice sentry spots making it an ideal outpost.
- (b) are two buildings that are connected on the 2nd or 3rd level to (a) and block the view of CP2&4 a bit. I added them, so that you can't look from CP2 to CP4 and also to give those points a bit of cover.
The Water is going to have a big impact on the gameplay, because you can especially as a spy sneak to every CP. Some Buildings like (a) will also have a underground water access.
Here are 2 pictures I found which show what kind of ambience I am aiming for.
And finally some screenies from CP3:
I am really getting addicted to mapping again, so I'll guess updates will follow soon.
Please feel free to comment on the work I have done so far.
Started working on my first TF2 map yesterday and what to hear some opionios about the concept and maybe the tiny bit of mapping that i did so far.
Concept:
cp_venice is a Control Point map with 5 CPs to capture for each team to win the game. Every team starts with their first CP already captured and the 3rd one of course being locked. Blue starts near CP1 and Red @ CP5.
Here's a map layout, which is not really symmetrical. The final map will be nearly completely symmetrical though.
- CP1 & CP5 are inside an inner courtyard surrounded by a 2 or 3 story building.
- CP2 & CP4 are on a smaller open place surrounded by buildings and water.
- CP3 is (as seen on screenshot) on a big open place and therefore will be harder to control than the others.
- (a) is going to be a key structure that can be entered and is going to have nice sentry spots making it an ideal outpost.
- (b) are two buildings that are connected on the 2nd or 3rd level to (a) and block the view of CP2&4 a bit. I added them, so that you can't look from CP2 to CP4 and also to give those points a bit of cover.
The Water is going to have a big impact on the gameplay, because you can especially as a spy sneak to every CP. Some Buildings like (a) will also have a underground water access.
Here are 2 pictures I found which show what kind of ambience I am aiming for.
And finally some screenies from CP3:
I am really getting addicted to mapping again, so I'll guess updates will follow soon.
Please feel free to comment on the work I have done so far.