Adding HHH in a map

Asd417

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Mar 20, 2016
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There's no entity called headless_hatman in my hammer
How do I fix it?

If I am not supposed to add it, how should I add?
 

ics

http://ics-base.net
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Jun 17, 2010
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Are you in a hurry with this? I'm currently (well, i have plans to finish next week when i have time to continue) working with a guide on how to spawn all the halloween bosses and such, including HHH so if you arent in a rush or someone else doesn't post here, you propably get the info you are looking for next week.
 

ics

http://ics-base.net
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Jun 17, 2010
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I actually had started with HHH, infact it's the only one i've finished yet so have a look at this and tell me if you got it working. Look the images for help if the text is confusing, text has not yet been proof read so if its hard to understand, sorry.
 

Asd417

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Mar 20, 2016
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Had a quick look through it, looks like HHH entity is supposed to be obsolete.
I have a question though, does HHH entity actually spawns the HHH at the start of the map? Or does it do nothing?
 

ics

http://ics-base.net
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Jun 17, 2010
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It doesn't do anything. But you cal put to logic_auto an output OnMultiNewRound hhhh_spawn kill just to be safe, because if it's still alive when round ends, it might just stay to to the next round in some cases.
 

Benoist3012

L3: Member
Dec 25, 2015
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It doesn't do anything. But you cal put to logic_auto an output OnMultiNewRound hhhh_spawn kill just to be safe, because if it's still alive when round ends, it might just stay to to the next round in some cases.
It should actually be cleaned, unless somehow CTFGameRules::RoundCleanupShouldIgnore returns false.
 

ics

http://ics-base.net
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Jun 17, 2010
841
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Yeah, should. But when the HHH arrived with mann manor map, rarely, very rarely it stayed over to the next round in some cases. I haven't seen that happen in years so it might have been fixed ages ago.
 

Benoist3012

L3: Member
Dec 25, 2015
148
207
I saw you are going to wrote something on Halloween bosses I wrote one about hidden cool entities, monoculus vortex you might want to check it out ;)