Frontline compiling issue

Jul 6, 2015
1,425
820
I am trying to use sky_triage_01
I have the folder (with the mapsrc parts in their proper place) in my custom folder, but when I try to compile, it refuses to render default cubemaps.
upload_2016-11-9_17-46-51.png


Starting a 'Normal' compile.
Starting compilation of G:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.vmf
Valve Software - vbsp.exe (Nov 2 2016)
4 threads
materialPath: G:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading G:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_normanndy_pro_b1/nature/blendgrassground001_wvt_patch
Patching WVT material: maps/koth_normanndy_pro_b1/nature/blendwetmudground004b_wvt_patch
Patching WVT material: maps/koth_normanndy_pro_b1/nature/blendrockgroundwallforest_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...Wrote G:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.lin
Areaportal leak ! File: G:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.lin
Brush 60397: areaportal brush doesn't touch two areas

Brush 60395: areaportal brush doesn't touch two areas

Brush 60393: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 284 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing G:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_triage_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_triage_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_triage_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_triage_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (456108 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1425 texinfos to 908
Reduced 162 texdatas to 150 (3907 bytes to 3405)
Writing G:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.bsp
Wrote ZIP buffer, estimated size 6207, actual size 4787
7 seconds elapsed
Valve Software - vvis.exe (Nov 2 2016)
4 threads
reading g:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.bsp
reading g:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.prt
311 portalclusters
693 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 333 visible clusters (1.09%)
Total clusters visible: 30522
Average clusters visible: 98
Building PAS...
Average clusters audible: 253
visdatasize:23685 compressed from 24880
writing g:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.bsp
0 seconds elapsed
Valve Software - vrad.exe SSE (Nov 2 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading g:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.bsp
Setting up ray-trace acceleration structure... Done (3.74 seconds)
3595 faces
988392 square feet [142328464.00 square inches]
123 Displacements
71247 Square Feet [10259619.00 Square Inches]
3595 patches before subdivision
75083 patches after subdivision
sun extent from map=0.087156
66 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 5414365, max 410
transfer lists: 41.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(278200, 205915, 165144)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(33476, 22946, 16970)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4798, 3029, 2087)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(757, 443, 290)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(131, 71, 45)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(24, 12, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(5, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0200 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 49/1024 2352/49152 ( 4.8%)
brushes 1267/8192 15204/98304 (15.5%)
brushsides 8524/65536 68192/524288 (13.0%)
planes 2974/65536 59480/1310720 ( 4.5%)
vertexes 6974/65536 83688/786432 (10.6%)
nodes 1153/65536 36896/2097152 ( 1.8%)
texinfos 908/12288 65376/884736 ( 7.4%)
texdata 150/2048 4800/65536 ( 7.3%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 7163/0 143260/0 ( 0.0%)
disp_tris 10944/0 21888/0 ( 0.0%)
disp_lmsamples 185544/0 185544/0 ( 0.0%)
faces 3595/65536 201320/3670016 ( 5.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2815/65536 157640/3670016 ( 4.3%)
leaves 1203/65536 38496/2097152 ( 1.8%)
leaffaces 4233/65536 8466/131072 ( 6.5%)
leafbrushes 2158/65536 4316/131072 ( 3.3%)
areas 5/256 40/2048 ( 2.0%)
surfedges 29984/512000 119936/2048000 ( 5.9%)
edges 20513/256000 82052/1024000 ( 8.0%)
LDR worldlights 66/8192 5808/720896 ( 0.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 559/32768 5590/327680 ( 1.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11544/65536 23088/131072 (17.6%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 70/512 24640/180224 (13.7%)
LDR lightdata [variable] 4794880/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 23685/16777216 ( 0.1%)
entdata [variable] 64490/393216 (16.4%)
LDR ambient table 1203/65536 4812/262144 ( 1.8%)
HDR ambient table 1203/65536 4812/262144 ( 1.8%)
LDR leaf ambient 6206/65536 173768/1835008 ( 9.5%)
HDR leaf ambient 1203/65536 33684/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/68532 ( 0.0%)
pakfile [variable] 4787/0 ( 0.0%)
physics [variable] 456108/4194304 (10.9%)
physics terrain [variable] 22173/1048576 ( 2.1%)

Level flags = 0

Total triangle count: 11465
Writing g:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\koth_normanndy_pro_b1.bsp
47 seconds elapsed
Finding sources of game content...
Found search paths...
Found wildcard path: G:\SteamLibrary\steamapps\common\Team Fortress 2\tf\custom\
Found search path: G:\SteamLibrary\steamapps\common\Team Fortress 2\tf
Found search path: G:\SteamLibrary\steamapps\common\Team Fortress 2\tf\bin
Found search path: G:\SteamLibrary\steamapps\common\Team Fortress 2\tf\download
Reading BSP...
Initializing pak file...
Writing file list...
Running bspzip...
Finished packing!
---------------------
134 materials added
71 models added
0 particle files added
0 sounds added
additional files:
---------------------
File koth_normanndy_pro_b1.bsp copied to G:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps
'Normal' compile finished in 00:00:58
3 errors/warnings logged:
(1) - (Warning)
(2) - (Caution)
(3) - (Caution)
 

Necrσ

aa
Nov 16, 2015
198
488
the error regarding default cubemaps shouldnt affect anything and as far as I know it always shows up. It looks like the real problem is
Brush 60397: areaportal brush doesn't touch two areas

Brush 60395: areaportal brush doesn't touch two areas

Brush 60393: areaportal brush doesn't touch two areas
looks like your areaportals arent sealing off an area, this should generate a pointfile you can use to find the problem