3dSkybox help

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
read the tutorial, read the dev wiki, built a skybox with skycam @ 0,0,0 with a 1/16th (0.0625) scale skybox and ref geometry centered around the skycam.

results are a sky cam that seems to be set at approx -300,-450,-500. everything was also 270° off

Is there anyway to reset the skycam to 0,0,0 so I can place everything around 0,0,0 so it works.
Am i missing something like a world_camera for a skycam world ref?

If i move the skycam skybox to a point where it lines up with map and references it is inside the top corner of my map, and the cam has an echo effect of the map in that top corner and if i move the cam to the center of the skymap skybox it does nothing to eliminate that echo.

i've rebuilt the skybox 3 times and keep running into this problem. is it in the way i am building everything?

what i am doing:
  • build brush w/ txtr toolsskybox
  • Hollow to 4 units, and center over map
  • Grab walls & skybox, scale to 0.0625, <tl> on, added ground
  • move to 0,0,0 and build skycamera@ 0,0,0
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
put the skycamera at 0,0,0 before doing anything.

then select your skybox/walls reference things + the skycamera. copy/paste and scale it.
The 3d skybox itself should not be at 0,0,0
 

FaTony

Banned
Mar 25, 2008
901
160
Wtf?!

The position of sky_camera entity in the skybox represents 0,0,0. The sky_camera entity should never be at 0,0,0. Scaling real map to 16 is noobish. Just plan your map boundaries so they stick to 32, 64, 128 grid and ideally blend into skybox.
 

phantombadger

L2: Junior Member
Sep 20, 2008
56
1
Goth of you have been helpful. I realized what i did wrong. I moved my map from around 0,0,0. I moved everything back to -200,0,0 and it works.

And when building a skybox you place the cam @ 0,0,0 grab the ref points + the cam shrink and move it, then delete the first cam. and it should be good.