- Nov 7, 2016
- 30
- 0
Hello, first time here, new to mapping.
So, I am making a jump map, but there seems to be leak I cannot figure out. I have many light entities, and none are outside in the void. I ran the map, and it seems to spawn me outside the map along with hunks of my map missing.
I ran Load Pointfile, but it just draws the red line from one of my light entities in the map right through a block and out into the void. I've tried interloper, but I found no leaks of any sort and I do not understand the "can't load skybox" one as there were no troubles with my skybox at all, and I have not altered them in any way. I also don't understand how to solve that problem.
Sorry if the solution is trivial, but I simply cannt figure this one out. Anything would be helpful, thank you very much.
So, I am making a jump map, but there seems to be leak I cannot figure out. I have many light entities, and none are outside in the void. I ran the map, and it seems to spawn me outside the map along with hunks of my map missing.
I ran Load Pointfile, but it just draws the red line from one of my light entities in the map right through a block and out into the void. I've tried interloper, but I found no leaks of any sort and I do not understand the "can't load skybox" one as there were no troubles with my skybox at all, and I have not altered them in any way. I also don't understand how to solve that problem.
Sorry if the solution is trivial, but I simply cannt figure this one out. Anything would be helpful, thank you very much.
Code:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.vmf"
Valve Software - vbsp.exe (Nov 2 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (-2044.00 0.00 -3648.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85758 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 203 texinfos to 133
Reduced 15 texdatas to 12 (477 bytes to 288)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.bsp
Wrote ZIP buffer, estimated size 1440, actual size 1092
1 second elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1"
Valve Software - vvis.exe (Nov 2 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1"
Valve Software - vrad.exe SSE (Nov 2 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.03 seconds)
2101 faces
3399201 square feet [489485056.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
188 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (35)
Build Patch/Sample Hash Table(s).....Done<0.0331 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
91 of 136 (66% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 26/1024 1248/49152 ( 2.5%)
brushes 233/8192 2796/98304 ( 2.8%)
brushsides 1412/65536 11296/524288 ( 2.2%)
planes 594/65536 11880/1310720 ( 0.9%)
vertexes 3188/65536 38256/786432 ( 4.9%)
nodes 1394/65536 44608/2097152 ( 2.1%)
texinfos 133/12288 9576/884736 ( 1.1%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2101/65536 117656/3670016 ( 3.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 517/65536 28952/3670016 ( 0.8%)
leaves 1421/65536 45472/2097152 ( 2.2%)
leaffaces 2620/65536 5240/131072 ( 4.0%)
leafbrushes 657/65536 1314/131072 ( 1.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 11285/512000 45140/2048000 ( 2.2%)
edges 6162/256000 24648/1024000 ( 2.4%)
LDR worldlights 188/8192 16544/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 5/32768 60/393216 ( 0.0%)
waterstrips 94/32768 940/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1296/65536 2592/131072 ( 2.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 9185884/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 21028/393216 ( 5.3%)
LDR ambient table 1421/65536 5684/262144 ( 2.2%)
HDR ambient table 1421/65536 5684/262144 ( 2.2%)
LDR leaf ambient 10387/65536 290836/1835008 (15.8%)
HDR leaf ambient 1421/65536 39788/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 1092/0 ( 0.0%)
physics [variable] 85758/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5010
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.bsp
40 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\jump_agua_betav1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_agua_betav1.bsp"