Default skybox problem,

ggggass

L1: Registered
Aug 10, 2016
28
0
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
And how is this giving you a problem?
 

ggggass

L1: Registered
Aug 10, 2016
28
0
I do not know.
How to fix it?



Full compile :


** Executing...
** Command: "E:\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\steam\steamapps\common\Team Fortress 2\tf" "c:\users\user\desktop\tesztmapv5\test5"

Valve Software - vbsp.exe (Nov 2 2016)
8 threads
materialPath: E:\steam\steamapps\common\Team Fortress 2\tf\materials
Loading c:\users\user\desktop\tesztmapv5\test5.vmf
Patching WVT material: maps/test5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\user\desktop\tesztmapv5\test5.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2302 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 4
Reduced 3 texdatas to 2 (81 bytes to 60)
Writing c:\users\user\desktop\tesztmapv5\test5.bsp
Wrote ZIP buffer, estimated size 461, actual size 381
0 seconds elapsed

** Executing...
** Command: "E:\steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\steam\steamapps\common\Team Fortress 2\tf" "c:\users\user\desktop\tesztmapv5\test5"

Valve Software - vvis.exe (Nov 2 2016)
8 threads
reading c:\users\user\desktop\tesztmapv5\test5.bsp
reading c:\users\user\desktop\tesztmapv5\test5.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\users\user\desktop\tesztmapv5\test5.bsp
0 seconds elapsed

** Executing...
** Command: "E:\steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\steam\steamapps\common\Team Fortress 2\tf" "c:\users\user\desktop\tesztmapv5\test5"

Valve Software - vrad.exe SSE (Nov 2 2016)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\users\user\desktop\tesztmapv5\test5.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
16 faces
28560 square feet [4112768.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
16 patches before subdivision
1528 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 106368, max 192
transfer lists: 0.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 35/65536 420/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 4/12288 288/884736 ( 0.0%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 52320/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 352/393216 ( 0.1%)
LDR ambient table 29/65536 116/262144 ( 0.0%)
HDR ambient table 29/65536 116/262144 ( 0.0%)
LDR leaf ambient 4/65536 112/1835008 ( 0.0%)
HDR leaf ambient 29/65536 812/1835008 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 381/0 ( 0.0%)
physics [variable] 2302/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 32
Writing c:\users\user\desktop\tesztmapv5\test5.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\user\desktop\tesztmapv5\test5.bsp" "E:\steam\steamapps\common\Team Fortress 2\tf\maps\test5.bsp"


** Executing...
** Command: "E:\steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -dev -console -allowdebug -game "E:\steam\steamapps\common\Team Fortress 2\tf" +map "test5"
 

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
That's a standard error that comes with every TF2 map. There's no need to fix it, as it doesn't actually do anything.