MVM Map BOT Invalid location of rebirth point

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
I have no idea what you need help with. Posting your VMF and writing help me doesnt tell me much. It may also be a good idea to write in English, or use a translator.


不知道你的意思。提供更多詳細信息。下次還寫英文。
 

OP哥

L1: Registered
Oct 13, 2016
7
2
That is
I finished the map
BOT spawnroom location error
They appear directly from the tank
How to repair?
My spawnroom reset is just as wrong
Hope someone can help repair this map
 

Three Million

L4: Comfortable Member
Jul 2, 2015
197
75
So the bots and players don't spawn at the right place? Just making sure I have everything so I know what to look out for.
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Your problem is caused by one simple thing: There is no Navigation Mesh in the Robot spawns, so the gamemode spawns all the bots on the nearest possible mesh (in your case, the Tank entrance)

You probably ran a nav_generate and since the spawns are in no way connected to the surrounding geometry, the generator ignored the spawns alltogether. You can still get a mesh there by marking them walkable (nav_edit 1, nav_mark_walkable on the ground in the Robot spawns, nav_generate_incremental so you don't replace your existing nav mesh with the ones you're about to generate in the Robot spawn)
 

Fillmore

L5: Dapper Member
Jul 20, 2014
224
137
Like I said on my post:
You can still get a mesh there by marking them walkable (nav_edit 1, nav_mark_walkable on the ground in the Robot spawns, nav_generate_incremental so you don't replace your existing nav mesh with the ones you're about to generate in the Robot spawn)

The alternative is adding some brushes to connect the bottom of the Robot spawn area to the surrounding geometry (the big brush that the Tank rolls down on)