- Nov 30, 2007
- 439
- 34
I am making a quick little small map sorta like Hall Of Death but it's going to be an attack defend. Just something different to play when the server is not full. Almost done, just setting up the entities now.
Anyway, I have a few gates at the Blu spawn area to keep them from running through the map at the start up after they come out of the blu spawn room. The gate models are controlled by a func door of course and right now I have them set to open via the Team Round Timer after the SetUpTimer counted down to 0. I used this on a previous map that was capture the flag. The gates reset when a new round started.
But since this is an attack defend map where you switch sides after the round, do I need to set that up differently? I looked at Gravel Pit and noticed those func doors were controlled by a relay.
Can I still do it the way I have it set up or do I need to change it to how Gravel Pit style is?
Anyway, I have a few gates at the Blu spawn area to keep them from running through the map at the start up after they come out of the blu spawn room. The gate models are controlled by a func door of course and right now I have them set to open via the Team Round Timer after the SetUpTimer counted down to 0. I used this on a previous map that was capture the flag. The gates reset when a new round started.
But since this is an attack defend map where you switch sides after the round, do I need to set that up differently? I looked at Gravel Pit and noticed those func doors were controlled by a relay.
Can I still do it the way I have it set up or do I need to change it to how Gravel Pit style is?