experimental map concept, and layout.

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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
so i have been working on an underwater city map in tribute to the long forgotten Fathoms

but there is one problem...I DON'T KNOW WHAT GAME MODE TO USE!!!!
so here is the concept layout, and a list of things to keep in mind:

1:the hole map is indoors
2:the will be at least 2 levels possibly a 3rd
3:the players should never have to leave the city (nothing outside)
4:it is A symmetrical



here it is!...it's bad...
IMG_20161031_194126854.jpg
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
plus+ what i have done. still just concept
20161029002626_1.jpg
 

sooshey

:3c
aa
Jan 7, 2015
514
410
Maybe Steel style? I dunno, it's way better to choose a gamemode first and build the map specifically for it rather than the other way around.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
but i DON'T have a game mode in mind
 

Cartfridge

L2: Junior Member
Jul 29, 2015
74
141
Levels and their design principles are largely based on the gamemode you will be using to create them, forcing a gamemode upon a map is the equivalent of buying random ingredients from a grocery store without knowing what dish you want to cook.

You can attempt to restructure the layout of the map with a gamemode in mind though, keeping certain elements from the basic design if you want to.
 

Etasus

L420: High Member
Jul 24, 2016
463
251
Not if it's a/d. Or standard can be done with a LOT of testing
Well, a/d is a complicated gamemode, and its technically not official... but you are right in that one, but... standard even after testing wont be balanced correctly, as players would prefer one side over the other... its almost impossible, and i would never recommend it...
 

dryerlint

L5: Dapper Member
Mar 28, 2016
204
190
You can just mirror the existing asymmetrical geometry if you want to make a symmetrical map, no?
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
Redesign is what's needed. Leaving what you currently have for reference. Not sure why you refuse to do so.
Edit: what also says that it's what you need is the fact that the layout you've shown is actually bad, without any will to offend you. You'll need theory as well as testing.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
how about i just make a whole bunch of maps with a whole bunch of game modes and see what works!
 

dryerlint

L5: Dapper Member
Mar 28, 2016
204
190
how about i just make a whole bunch of maps with a whole bunch of game modes and see what works!

Your ambition is awesome, but still, that'll probably take way too much time and testing... like, way too much. Maybe just draw out a layout on paper for each gamemode and pick the one that's your favorite?
 

Fantaboi

Gone and one day forgotten
aa
Mar 11, 2013
892
1,050
Don't fuck yourself over with inertia, use what you have and make it new with the gamemode in mind or else you're gonna waste your time teaching a dog to quack