Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Removed ctf_turbine from the Competitive maps list
  • Updated Mann vs. Machine to use the new ping information system already in use for Casual and Competitive matchmaking
    • In particular, parties with members from differing regions should now have a better queue experience
  • Correction from the Scream Fortress VIII release notes:
    • Added a taunt Unusualifier
      • A new tool that will Unusualify a specific taunt with a random Unusual effect when the tool is applied to the taunt

Read on the TF2 Blog...
 

Erk

erk
aa
Aug 6, 2016
433
1,098
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Removed ctf_turbine from the Competitive maps list
Read on the TF2 Blog...

upload_2016-10-25_22-10-56.jpeg
 
Aug 30, 2015
359
451
Updated Mann vs. Machine to use the new ping information system already in use for Casual and Competitive matchmaking

Whoa whoa whoa, you're telling me that someone at Valve remembers that MVM exists?
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Whoa whoa whoa, you're telling me that someone at Valve remembers that MVM exists?
If you look at like every single one of the past like 8 patches, almost every single one has had multiple MvM bug fixes. They didn't forget, don't be sassy.
 
Aug 30, 2015
359
451
don't be sassy.
Respectfully Disagree

Damn, is this really my first shitpost since dislikes were implemented? Hunh.
 
Last edited:
Dec 28, 2014
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If you look at like every single one of the past like 8 patches, almost every single one has had multiple MvM bug fixes. They didn't forget, don't be sassy.

Maybe we're getting all these bug fixes because they're planning on making Iron Gauntlet official at some point.

Too bad I can't get rainbows here like on Facepunch.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,257
999
They took that map off the list quite quick didn't they.
 

Svode

Take a Chance on Me
aa
Jul 31, 2016
166
471
imo they should've put Landfall in the comp list instead. It's got a simple layout that caters to all classes, and it's neither too hard to attack or too hard to defend.

I think the CTF gamemode in comp is way too challenging and lengthy in the first place, so I wouldn't recommend it for something like Valve Official comp.I would recommend it for teams in UGC-like comp though, as they may play it better.
 

nitewalker

L2: Junior Member
Aug 5, 2014
64
141
CTF makes a poor gamemode for matchmaking because you have to divide your team into an attacking and defending group which A) is very very difficult in matchmaking because of the general level or organization and B) makes it difficult for either team to ever get intel if both teams are competent. You basically need to have a perfectly executed moment where one of your defenders becomes and attacker for the big push where you cap the intel, then quickly reverts to being a defender to make sure that your own intel doesn't get captured.

I think a lot of the problem with CTF is that it lacks a mechanic that dozens of CTF gamemodes in different games have, which is that a defender can return their intel to their base by touching it if an opponent drops it. This would be great for tf2 because a team wouldn't have to be so aggressive with their defense. As it is right now if your intel gets moved out of the intel room by a decent distance, it is virtually capped. This makes it necessary that people turtle up on defense to ensure that the intel never gets moved in the first place. If you could return the intel just by touching it, people would be more likely to play aggressive classes to pursue cappers, and there wouldn't be so much emphasis on having a stationary team.