System cannot find the file specified

Руй

L1: Registered
Oct 1, 2016
7
2
Before anybody pointing out that I am being lazy and there is some topic before mine about the same thing... I did read tons of topics but have not come with solution yet...

I worked on my map and did some things I wanted to test out how they look in game so went and pres RUN MAP... aaaaannnnddd this pops up System cannot find the file specified

interesting thing is that the new segment of the map if I copy it to a new save file and run it - has no problem
if I run my previous save and run the map - has no problem
if I run my previous save and rename it with save as and then run it - same error pops out
if I coppy the new part over the save that is stable - same error pops out

I am at a loss why it happens
so i would really apreciate some help... i am really desprite i have been baning my head for 2nd day trying to figure it out
 

Руй

L1: Registered
Oct 1, 2016
7
2
Also the>
** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.vmf"

Valve Software - vbsp.exe (Oct 12 2016)
2 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 1676, brush 1)


** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting"

Valve Software - vvis.exe (Oct 12 2016)
2 threads
reading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.bsp

** Executing...
** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting"

Valve Software - vrad.exe SSE (Oct 12 2016)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.bsp
Error opening d:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.bsp" "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\78cutting.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 

Руй

L1: Registered
Oct 1, 2016
7
2
and if anybody wants the safe file >
 

Attachments

  • 77 cutting.vmf
    4.7 MB · Views: 137
S

saph

Valve Software - vbsp.exe (Oct 12 2016)
2 threads
materialPath: D:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading D:\SteamLibrary\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\alpha\78cutting.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Error: displacement found on a(n) func_detail entity - not supported (entity 1676, brush 1)

You have an error caused by a displacement that occurs when VBSP runs, causing the file to not copied later. Make sure none of your displacements are tied to a func_detail. (Don't worry about displacements cutting a visleaf, displacements don't affect visibility, so put nodraw under them.)

Use CTRL+Shift+G and type in the brush number or use the visgroups and hide everything but displacements, select them all, and bring them all back to world.
 

Narpas

Takes way to long to make and update maps
aa
Jun 11, 2015
433
436
This is a great website for checking your compile log for errors. I usually use it after every major compile to make sure that everything is working correctly.