[Help!] Map Crashes Server

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
So here is what happens. Randomly before the setup phase ends in my map, it crashes any public server it is running. I am talking about my map pl_saloon. Here are some things I have done to combat the problem, but with no luck...

1) Func_details. I put these babies everywhere to speed up the compile time, not sure if this is related to my map crash though.

2) Fixed all bad geometry.

3) Fixed all inputs and outputs.

4) Checked interlopers and hammer for errors. The only problem I got was from hammer because I added a fourth cap to my payload map (so it is like badwater). The last cap does show up on the HUD and is fully functional when tested locally.

5) Added info_observer_point's. I heard that not having any of these crashes servers, but since I added them nothing has really changed.

6) I did the stress test described here. I am under the entity limit and I can't crash my game locally by doing the technique VP described.

I attached my compile log if you would like to take a look at it, but I doubt you will find anything hammer or interlopers couldn't pick up. Ignore the "Warning: invalid neighbor connection on displacement near # # #" error, as I researched it and it is harmless.

So, If anybody can think of something I am doing wrong and can help me, I would really REALLY appreciate it. Because I don't want to be unable to finish my contest entry and I think I have something good here. Also, if you REALLY want to look into this I could give you the .vmf. Just as long as you promise not to steal from it ;].
 

ChronoTriggerFan

L420: High Member
Feb 3, 2008
434
73
Func details have nothing to do with it. removing them would only take his map an eternity to compile, they have never ever been seen to make a map crash. Though i would suggest asking mangy about it, he might have some theories back from when he was trying to make spywinder not crash.
 

AKAfreaky

L1: Registered
May 4, 2008
7
2
If it only happens in the setup stage, maybe it's an error with your team_round_timer entity.
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Here is my round timer set up. Nothing looks wrong to me.

roundtimer.png
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
I believe I have narrowed down what is causing the crash. Whenever a player suicides the map crashes to the desktop. What causes this to happen?
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
there needs to be at least one info_observer_point.
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
k double check these settings

start disabled - no
team - any
welcome point - no


either that, or there's an error with the active spawn room, I would guess.
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
k double check these settings

start disabled - no
team - any
welcome point - no


either that, or there's an error with the active spawn room, I would guess.

So I can't have a welcome point?
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Ok, I changed all the cameras like you said and it still crashes. Here is how I manage to crash my game.

1) First I explode myself in spawn after the setup time is done. Nothing happens except the usual stuff (respawn time, cameras work, etc.)

2) Second, If I run outside and touch the cart and THEN explode, my game crashes.

/me is stumped.
 

MrAlBobo

L13: Stunning Member
Feb 20, 2008
1,059
219
umm...perhaps its the cart then?
try exploding without touching the cart
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
umm...perhaps its the cart then?
try exploding without touching the cart

Everything works fine if I do not touch the cart and explode. If I push the cart for a few seconds and THEN explode, the game crashes.
 

Jazz

L5: Dapper Member
Mar 9, 2008
240
23
Even if I touch the cart for a split second and suicide, I crash. I made a quick video to show you what happens.

[ame="http://video.google.com/videoplay?docid=-3991635291671419108&hl=en"]Map crash, pl_saloon[/ame]
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
I still think it's a camera thing...


are all of them set to welcome point? I think one needs to not be welcome point.


Does the same thing happen if there is another player on the map with you (even a bot)?
 

Psyphil

L3: Member
Nov 6, 2007
125
60
one should be welcome point, the others not.

It surely looks exactly like when you have no observer_point in the map but that would be weird since it doesn't crash if you haven't pushed the cart.

So here is what happens. Randomly before the setup phase ends in my map, it crashes any public server it is running.

Here you say before the setup, has it changed or did u just write wrong? It is hard to push the cart before the setuptime has ended