Gross ugly shadows on brushes, face is completely black (not being racist)

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Jul 26, 2015
694
819
Help

c8ade7d035.jpg


The brush faces are black and I don't know why.

I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows.

Yes I know it ought to be made into a model but I really want to get this uploaded to the workshop soon.

Also ignore the atrocious brushwork on the sphere.
 

Gale

L1: Registered
Aug 28, 2016
38
14
Help

c8ade7d035.jpg


The brush faces are black and I don't know why.

I'm using -final -StaticPropLighting -StaticPropPolys and -TextureShadows.

Yes I know it ought to be made into a model but I really want to get this uploaded to the workshop soon.

Also ignore the atrocious brushwork on the sphere.

Check if the material is "VertexLitGeneric", if so that could be it too!

Also! If you take a cube, and turn every face into a displacement then subdivide it, it will end up making a sphere. You'll have to do some manual editing to get the shape you, but it's tons of saved vertexes!
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Make sure you are using smoothing groups on that sphere and those cylinders.
 

iiboharz

eternally tired
aa
Nov 5, 2014
857
1,291
Yeah, creating spheres with brushes doesn't usually turn out well! You're better off using a model or as @Gale said, making a sphere out of a subdivided cuboid displacement.