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CP cp_sewage a1

samjooma

L1: Registered
Oct 1, 2016
40
6
cp_sewage - Attack/defence similar to cp_steel

This is an Attack/Defence map similar to cp_steel, which means that the last point is always possible to capture, and capturing it wins the round for blue team. Capturing the other control points makes it harder for red to defend the last point because it disables spawn doors that red have to the captured control point.

The name of this map is propably going to change.

Layout:
8f7zM9Q.png


Control point A:
B410D21A91CBEFFABC142249FA7AC76306181622

AE5624111BE260095318E054348399E8032294CF

7A1F3B5E66BAA3C0209A457BC33D584A26299309

4D1D57467B0DE8D7923484A46136CFED6E6C1FD9

B4EEA3B35D3AEF8CC1532D588B4DC07DA3171B34


Control point B:
41BEED9E25DDA438DFD9BEEFCFB6FDD4568EFBB2

ADA31650066000A3E26DDB87AB9B7553ED362702

A81E646B675FCD336A273F8C28D465889E8FDEB1

1927D594A3055A6B4CA01ACED684C5A21E1066AC



Control point C:
6CF41243C1489CA985D1365FCF5E0FAF9EEC6B42

637766F607BB517CA3BFA580A69FF78FBE358296

36D992E965137E96AC7647D5249D2F59592B3A1C

53C7A5B716D4A99C61EF8C0E74FBDBBAEAD1FA31


Control point D:
5F011605EB57FCDB0FF03A1EF344C6ABC53A212E

9B467B46E499F52823F705E54D46E1F702945C4C


Side path from B to D:
580D96524A13B79BFE1A38B6F5A09A4FCDC2F72C
 

Erk

erk
aa
Aug 6, 2016
433
1,098
Wow, the layout looks really complex and interesting.

I really hope I (or we) get to test this out!
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
Just a little nitpick, this map shouldn't be tagged DynCP, since it wasn't an entry into the Dynamic Control Point contest.

It really looks great, by the way, excited to see it playtested.
 

samjooma

L1: Registered
Oct 1, 2016
40
6
Just a little nitpick, this map shouldn't be tagged DynCP, since it wasn't an entry into the Dynamic Control Point contest.

It really looks great, by the way, excited to see it playtested.
Oops, I didn't notice DynCP was a tag for a contest, I thought it was a tag for all steel-like maps.

I removed it now.
 

Cytosolic

L5: Dapper Member
May 1, 2015
201
169
Looks interesting, although from the screenshots it looks a bit dark in some place. Player recognition is very important in tf2. If you haven't already read it, there's a very nice article on lighting that can be found here. I'm not sure how useful it'll be to you right now but I think it's worth a read.
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
101
Oops, I didn't notice DynCP was a tag for a contest, I thought it was a tag for all steel-like maps.

I removed it now.

Why not?

I think you should try enter it for the contest. If you don't meet the contest deadline, oh well. But if you do, might only just help the development of this map. It looks good!
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
Why not?

I think you should try enter it for the contest. If you don't meet the contest deadline, oh well. But if you do, might only just help the development of this map. It looks good!
The dynamic CP contest is long over.