Please fix doors!

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
i am working on a new map and i can't get the doors and visualizers to work!


if you fix it, can you put the new vtf in the comments

just change the version string to c1fix .
if not then just tell me how to fix it


sorry for the poorly spelled name :/
 

Attachments

  • ctf_mantnece_c2.vmf
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Twist.vmf

L420: High Member
Jul 29, 2016
439
208
p.s. not all the doors are on the map


add 2 per spawn, 1 for each entry
 

sooshey

:3c
aa
Jan 7, 2015
514
410
It's good to learn how to do these kinds of things yourself, so here's how to fix it. You need a filter_activator_tfteam for each team. The trigger_multiples associated with your spawn doors have filter names listed, but those filters don't exist. This is letting both teams open both spawns' doors. Other than that, I'm not sure what else is wrong, if anything.

And, you should move the respawnroom visualizers so that they fit snugly in the doorway. Not a requirement, but it looks much better.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
OH MY GOD!!! HOW COULD I FORGET THE FILTER!!!! thank you so much!
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
Also remember that the file hammer reads is a VMF (Valve Map File), a vtf is a texture (Valve Texture File). Just pointing this out as it may cause confusion in the future.
Sorry, I don't know why I would forget that XD