CP Pyramid [Deleted]

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FortyTwo

L2: Junior Member
Mar 5, 2016
85
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Pyramid - Extended Gravelpit CP with Steel layout style

cp_pyramid is an Attack/Defend CP map set in Egypt with a layout similar to cp_steel where the CP is scattered around in a map instead of one line. but however instead of linear 5CP, it's 7CP with extended Gravelpit layout style!

20160925090056_1.jpg


The map is started with 4 unlocked CP: A, B, C and D.
When A and B is captured, AB is then unlocked.
When C and D is captured, CD is then unlocked.
When AB and CD is captured, E, the final point is then unlocked.

Thanks to EArkham for the Egyptian Sphinx & Assets pack!
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
Wow, this gamemode seems pretty crazy!
 

FortyTwo

L2: Junior Member
Mar 5, 2016
85
71
- When the CP is unlocked, an Outline will now appear around the CP prop, similar to the intel.
- - When the CP is not being contested, the outline is coloured red
- - When the CP is being contested, the outline is coloured blue
- Reduced the A, B, C and D capture time from 80 seconds to 60 seconds
- Reduced starting time from 6 minutes to 5 minutes
- Increased red's respawn time on each A, B, C and D captured from 1 second to 2 seconds
- Increased blu's respawn time on each A, B, C and D captured from 1 second to -1 second (faster respawn time)
- Increased blu's initial respawn time from 5 seconds to 8 seconds
- Changed blu's D spawn door
- In D, changed the small ammo and medium health into only small health
- Added a new room that connects C, D and CD
- Added wall in CD where people thought they were able to walk through it
- Added trigger_push on the pyramid slope
- Tweaked the dust cloud
- Added skybox
- Added mark capture zone
- Changed sand into displacement
- Fixed where players can get killed by doors when colliding into it
- Fixed where blu first spawn don't have a respawnroomvisulizer
- Fixed where players can stand on a flatorm outside in C to CD connection
- Fixed where there is a dark celing above the giant door in the blu's spawn

Read the rest of this update entry...
 
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