is there a way to add parent and child entity to a template whitout fucking up the whole positions and relation between them with functions and movements?
seriously tho i need to set a brush breakable and a prop static to spawn together and MOVE together whitout offset and stupid things with the leasta mount of entity posible because i cannot make 59 point template x6 diferent location each x2 for the breakables
You can use a logic_measure_movement to parent a func_breakable to a prop_dynamic / prop_phsyics.
By the way, if you had put more information into your post you wouldn't have to bump the thread four times to get a response. What are you trying to do in the map? Is this a 'breakable prop'? If so you can just set the health of a prop_dynamic or a prop_physics - see this link for more information on breakable props.
Prop_dynamic is your best bet for parenting. Depending on the prop(or if you scale it) you may have to make an invisible collision func_brush around said prop. Most of the time though, this isn't needed!
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