parent templates?

lunarpumpkin

L2: Junior Member
Aug 31, 2016
72
15
is there a way to add parent and child entity to a template whitout fucking up the whole positions and relation between them with functions and movements?
 

lunarpumpkin

L2: Junior Member
Aug 31, 2016
72
15
seriously tho i need to set a brush breakable and a prop static to spawn together and MOVE together whitout offset and stupid things with the leasta mount of entity posible because i cannot make 59 point template x6 diferent location each x2 for the breakables
 

Egan

aa
Feb 14, 2010
1,375
1,721
You can use a logic_measure_movement to parent a func_breakable to a prop_dynamic / prop_phsyics.

By the way, if you had put more information into your post you wouldn't have to bump the thread four times to get a response. What are you trying to do in the map? Is this a 'breakable prop'? If so you can just set the health of a prop_dynamic or a prop_physics - see this link for more information on breakable props.
 

Gale

L1: Registered
Aug 28, 2016
38
14
Prop_dynamic is your best bet for parenting. Depending on the prop(or if you scale it) you may have to make an invisible collision func_brush around said prop. Most of the time though, this isn't needed!