Func_detail question

Lss40

L1: Registered
Oct 12, 2008
16
4
Simple question:
Lets say i made some details like 8 wooden support poles. Should i tie every block into an entity func_detail, or select them all and make it one func_detail?
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
It's really up to you...

I like how it groups them when you tie a whole group to func_detail. Doing it individually means each one will have it's own "group" Either way, your compiling will be the same. It's just a matter of preference on how you plan on selecting them later.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
It would be better to group them (I'm assuming they are together physically in game, rather than spread out throughout the level), just because it reduces the number of entities you have.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Well, watch out when merging too many brushes to 1 entity. You have faces that disapear then as a brush entity has a max ammount of faces it can have. but some simple poles shouldnt reach that ammount.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
Good spotting. Just checked my own compile logs and founds these steps:
Chop Details...done (0)
Find Visible Detail Sides...
Merged 250 detail faces...done (0)
Merging details...done (0)

(this also means there is no face limit for func_details)

Still, for a func_brush or any dynamic entity there is a face limit for sure. I made a quite detailed cannon from brushes once (i cant model so was forced to). First with 1 barrel it all worked but thought 2 would be nicer so i moved it to world, copied it and made both to 1 entity and faces started to disappear (it all worked but some faces simply didnt show up). And if you want to know the exact entity, it was a func_movelinear.
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
So all detail brushes (faces) are merged together then? Nice :) (must be pronounced the way the do it in gears of war)