EU Gameday - Saturday 24th September

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Where:
TF2Maps.net Official EU Server: steam://connect/91.121.155.109:27015
Gameday host: Muddy

When:
Saturday 24th September, 7pm BST (6pm GMT)
Time zone converter

Map List:
Map|Author|Download|Notes
koth_guerilla_a1d|Corv 'The Corvmeister' Corvatile| Dropbox |"Would be nice to get feedback on how to improve the control point itself."
cp_cardinal_a3|phi| TF2M |uploaded
arena_clearwater_a3|x6herbius| Dropbox |-
koth_ponye_a5c|(ツ)| TF2M |"need more general feedback and ideas for the future"
koth_posh_a1|Wkay| TF2M |-
koth_venture_a2a|Phil| TF2M |-
pl_ascendant_a4|DrLambda| TF2M |uploaded
kotf_warlab_a3|silky_tf| TF2M |uploaded
koth_muertos_a1|Mikroscopic| TF2M |-
ctf_brimstone_a1a|Potada| Dropbox |"let me know what you think of the doors here"
cp_pickup_a14|PevWolf| TF2M |-
Map pack: -

Submission Rules:
Please use this format for submitting maps:

Code:
Map name: (provide the full filename, e.g. cp_example_a1)
Author(s):
Thread: (optional, if your map doesn't have a thread)
Download: (TF2M or Dropbox downloads preferred)
Notes: (optional)

Submissions will close an hour before the Gameday is due to start.
  • Your map must be fully playable.
  • Filename must contain a prefix and version number.
    • e.g. 'cp_example_a1', not simply 'example'
  • Filename must be entirely in lowercase.
    • e.g. 'cp_example_a1', not 'CP_Example_A1' - capital letters break Linux servers.
  • Please repack your map before uploading.
    • I don't want to download a bunch of 50mb maps and neither does anybody else. I will also turn down Alpha maps that exceed 50mb regardless of if they're repacked or not.
  • One map per author please!
    • Self-explanatory.

If your submission breaks any of these rules, your map will be rejected.

All gamemodes are accepted, with the exception of Mann vs. Machine and non-serious gamemodes such as surf, trade, mge etc.

Other notes:
  • I will be accepting of up to 4 hours of maps. This averages on about 12 maps. (I may play a few more submitted maps if I still feel like playing after that, or if I find someone to take over.)
  • CP, PL, PLR and TC maps will be played for 30 minutes, Arena for 15 minutes, and every other gamemode will get 20 minutes. (I can extend this if necessary)
  • At the end of each map I will also be running a two-minute 'feedback round', during which people are invited to switch to Spectator mode to fly around and leave feedback (or continue playing if they so choose).
  • Maps are generally run in the order they are submitted, but if you'd like your map to be played at a certain time, please let me know and that can be arranged. Also let me know if there's anything specific you'd like feedback on, e.g. spawn times, scale, detailing etc.
  • It is not required for you to attend the gameday if you submit a map.
If you have any questions, feel free to PM me on the forums or on Steam.
 
Last edited:

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
Name: pl_roaring_flame a7
Author: Me
Thread: https://tf2maps.net/downloads/pl_roaring_flame.2441/
download: https://tf2maps.net/downloads/pl_roaring_flame.2441/download?version=5365
Notes: Normally the door next the "WET PAINT" sign in the first area opens after the first point is capped. However, should I delete the door entirely and let BLU use it as a flank, or would that be unfair for RED to defend against?

Also, the hill in the middle of the second area used to be a power four displacement, now it’s a power three. Please tell me if it is easier or harder to navigate.

I'll be visiting my brother on the other coast tomorrow, so I probably won't make it to the game day. But, I'd really like to know what people think about these two issues.
 
Last edited:

The Letter Before A

Cool Idiot
Jul 15, 2016
292
196

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
Name: pl_roaring_flame a7
Author: Me
Thread: https://tf2maps.net/downloads/pl_roaring_flame.2441/
download: https://tf2maps.net/downloads/pl_roaring_flame.2441/download?version=5365
Notes: Normally the door next the "WET PAINT" sign in the first area opens after the first point is capped. However, should I delete the door entirely and let BLU use it as a flank, or would that be unfair for RED to defend against?

Also, the hill in the middle of the second area used to be a power four displacement, now it’s a power three. Please tell me if it is easier or harder to navigate.

I'll be visiting my brother on the other coast tomorrow, so I probably won't make it to the game day. But, I'd really like to know what people think about these two issues.
This map is 100mb. You'll either need to repack it, or if you've already done so, recompile the map with all/most of the custom content removed.
 

SBMous

L1: Registered
Aug 15, 2016
21
4

PC's_Frank

L4: Comfortable Member
Aug 29, 2012
178
24
This map is 100mb. You'll either need to repack it, or if you've already done so, recompile the map with all/most of the custom content removed.
I honestly don't understand. Before I repacked the file, it was 30 mb. Now it's 19. I'm at my whit's end. I honestly don't know what I'm doing wrong.