Muertos (Kong King Event)

KotH Muertos (Kong King Event) b2

TyeZenneth

L6: Sharp Member
May 31, 2014
340
293
Is it a Dia de los Muertos thing where you go through an underworld to respawn?
Because that was my idea for a Mexican Halloween map.
 
Jul 26, 2015
694
819
Yes, that's what the title is referring to (I still need to make the papel picado). Although that is an interesting idea. Is it even possible to override the respawn functionality and teleport players to an underworld?
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
Somewhere in the map can you add the Book of Life?
 
Jul 26, 2015
694
819
It has been SO LONG since there was a new Halloween boss.
NextBots (i.e. TF2 npcs) are scripted in lua, I believe.
Going to learn lua now.

I'm not sure how much you'll be able to do in the next 28 days, but if you're able to whip up some amazing new boss, be sure to let me know. ;)

Until then I think I'll stick to skeletons.
 

Piezo_

L2: Junior Member
Dec 29, 2015
51
5
I can't do anything as of yet.
...I'm trying to learn lua as fast as possible, but don't hold your breath.
(that's why I deleted the earlier post)
sorry about that.
 

Piezo_

L2: Junior Member
Dec 29, 2015
51
5
Hey, Crash.
Do you know if there's a way to open and/or read the .lua files for the merasmus/eyeball_boss/headless_hatman A.I.?
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
I think you can get away with making all the buildings at least one more story taller, and bring the skybox down to meet them (disguise where the skybox touches the buildings with displacements, as those will show through skybox). It'll help with optimization tremendously.
 

TAVRAX

L1: Registered
Sep 14, 2014
18
15
Hey, not sure if you've tested this map yet. If not, I just would like to give you some feedback I found while running around the map by myself.

f499e4a05b.jpg


While I like the spawn door you've implemented aesthetically, unfortunately it does not block any bullets coming in or out of the spawn room. Allowing snipers to take pot shots at players just spawning in, which just isn't good. I'm sure you can put in a bullet block or change the whole thing entirely. Up to you.

c5198408b7.jpg

530031f843.jpg


Now this could just be me having absolutely no knowledge about the pumpkin bomb radius', so if it is I completely apologise beforehand. But if I recall, I do not think the standard damage explosion trigger is so big. If it is, and if you've just copied it from ABS or a Valve map then it might need to be toned down a notch or adjusted as the map progresses.

I hope this feedback helps and I am really excited to see where this map goes into the future.
 
Jul 26, 2015
694
819
@EArkham Actually I already have the skybox touching most of the buildings, if that's what you're suggesting.

a976832dc0.jpg


I even have areaportals in more places than kong king. I guess it just doesn't want to be optimized.

@TAVRAX I was going to put a blockbullets there, but I forgot. I'll be sure to do that next release.
The pumpkin bombs are at their default parameters, I don't think it's even possible to change them without using a tf_generic_bomb.

@Malachite Man I already have an idea of what I want and am capable of making it myself, but thanks for offering.
 
Jul 26, 2015
694
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- Rearranged architecture to improve optimization
- Various aesthetic tweaks
- Added the gimmick
- Capturing the point triggers a 1/5 chance of releasing a curse, giving rise to skeletons
- Players who die during the curse are respawned in the underworld and receive a buff upon escaping​
- Increased the amount of pumpkin bombs around the map
- Generated navmesh

Read the rest of this update entry...