just some questions for my halloween map

Billo

aa
Feb 8, 2016
920
397
first of all i want really to thank you all guys for helping me with everything i need.
but i have a problem the thing is i have a door that i want to open when point B has Been Captured and i made an output and i did : OnEndCap - Door - open but it doesnt work . am i doing something wrong?
and also i am worried about how can i put my map on tf2 workshop and tf2maps with nav_generate because the map of course has bosses. so how can i do that? please feel free to tell me down below
 

Billo

aa
Feb 8, 2016
920
397
no no its only 1 door and its called wooden_door and i want when the Point B Is Captured The Door Opens ( Its A-> B -> C Gamemode )
 

Billo

aa
Feb 8, 2016
920
397
wooden_door
i think i know where you are going
i should name it just door right?
because i was testing portals and when i named it portal_to_hell Just so i Know Which Is Which It Didnt Work.
 

zahndah

professional letter
aa
Jul 4, 2015
721
642
should the output not be OnCapTeam2 - Wooden_door - open? im not sure OnEndCap works.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
No, you can name the entity whatever you want. I wanted to make sure you were using the entity's name, rather than "Door."

Since this isn't the issue, could we see information like your door's properties and inputs? Doors can fail to work for a number of reasons, so we can only guess without more info.