- Jan 28, 2016
- 38
- 10
So, I'm currently working on a ctf map. The way it's set up, there are some faster side routes you can use to get to the intel, but once you grab said intel, most of that side locks down via the doors.
The problem is, I can't seem to get the bots to realize they're hitting a "locked" door once they close. I tried putting some "nav_transient" meshes in the doorway floors. but it didn't help.
Any ideas?
The problem is, I can't seem to get the bots to realize they're hitting a "locked" door once they close. I tried putting some "nav_transient" meshes in the doorway floors. but it didn't help.
Any ideas?