Help making a street corner

Seitan

L3: Member
Oct 30, 2015
135
8
I'm having a problem with making a street sidewalk because the brush doesn't actually match the grid

63d56f13c3.jpg

08f4358c89.jpg

Also I'm having problems with the sidewalk texture
35f55d60f9.jpg


How I can make the sidewalk actually match the grid?
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
It looks like you made the curved road edges using the arch tool - if you did, then that makes things a little easier.

Start by creating another 90* arch that fits snugly into the curve of the road (and of course, using the wall width of the sidewalk pieces).
s5Mnnfp.jpg


Then go into vertex edit mode and select the first piece. Use Ctrl to select two edge midpoints on the top face, shown below:
VNULoPc.jpg


And hit Ctrl+F to split the face.
5XtFOvh.jpg


Now select the two inner vertices on the top face and bring them down to match the sidewalk piece next to it. You will need to use the 1u grid to keep the vertices on their vertical axes. If you do this correctly, you won't get any invalid solids.
83ia9rO.jpg


Repeat for the rest of the pieces in the curve.
HkZsgYd.jpg


Next, open the face edit tool. Select the vertical face of the first piece, and alt+right click on the sloped face above it. Do the same for the sloped face: select it, then alt+right click the horizontal face on top. This will align all three faces' textures.
D25HPtd.jpg


Once you finish out the rest of the arch, you should end up with this:
JJkccxk.jpg


Then you can do the other side of the curve the same way. Hope this helps!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
fyi the curb edges in Kong King are a prop

but this should do for now
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
fyi the curb edges in Kong King are a prop

but this should do for now

Yes, they are, but it's a single non-modular piece and therefore unusable unless OP is willing to go to the trouble of editing a model.