"System can't find the specific file"

Umbya Shpee

L1: Registered
Jan 6, 2016
15
2
So I was just working on a map for a poster in SFM, however while compiling it I ran into a problem which made it so I couldn't export it as a bsp file, which was "System can't find the specific file"

Here's the compile cache.


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.vmf"

Valve Software - vbsp.exe (Sep 6 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.prt...Building visibility clusters...
done (0)
material "skybox/koth_suijinrt" not found.
Can't load skybox file skybox/koth_suijin to build the default cubemap!
Can't load skybox file skybox/koth_suijin to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16611 bytes)
Unable to load vertex data "models/props_frontline\storefront_double_arched_window.vvd"


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background"

Valve Software - vvis.exe (Sep 6 2016)
fastvis = true
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background"

Valve Software - vrad.exe SSE (Sep 6 2016)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Background.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

Please respond as soon as possible, I'm also using some of the front line models...
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Unable to load vertex data "models/props_frontline\storefront_double_arched_window.vvd"

You did not install this model correctly. If the .vvd file of a model is missing, it causes the compile to fail completely. Make sure you copy over all of the model's files, and double check that you installed the rest of the pack correctly while you're at it.