Need help with pl dynamic´s

Duck0Saurus | trade.tf

L1: Registered
Aug 22, 2016
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I'm working on a payload map which will have a Bridge rotate 90 degrees and go upward to the next level when the cart is at a certain point. Basically, I have no clue what I'm doing with the bridge to make it dynamic, as its just 4 brushes grouped together right now.
Please help...
thanks!
 

Duck0Saurus | trade.tf

L1: Registered
Aug 22, 2016
21
0
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Crowbar

Spiritual preprocessor
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Dec 19, 2015
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We do realize what 4 brushes are, thanks.
As for moving it, you'll need func_tracktrain brobably
 

Diva Dan

hello!
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Mar 20, 2016
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pl_barnblitz has a turning object similar to the one you are thinking of. I recommend you download the decompiled version of it and study the logic. That's all I can think of! It would be a good place to start
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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If no rotation and such was required, I would suggest a way like func_door. But the move you want to make is complex, so that's why you will need the tracktrain.
 

Crowbar

Spiritual preprocessor
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Dec 19, 2015
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Platrot rotates as it moves afaik, while he might need first rotating, then moving (or the other way around), for which a func_tracktrain is good.
 

killohurtz

Distinction in Applied Carving
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Feb 22, 2014
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Platrot rotates as it moves afaik, while he might need first rotating, then moving (or the other way around), for which a func_tracktrain is good.
Even then, a func_door_rotating paired with a func_door/func_movelinear would probably be better. A tracktrain seems too complex and inefficient for the situation.

Real stupid question. How do I activate the Platrot?
You have to send it an input to start moving. For example, if you want the bridge to move when the cart reaches a specific path_track, create an output (OnPass) from that path_track that targets the platrot and tells it to start.