Problem with my MVM map, missions not working.

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Lucia

L1: Registered
Jul 21, 2016
41
4
I'm making a mvm map, and already started making a normal mission for it. I am done with wave 2 atm. And i wanted to quickly test if it works, now if i load that .pop file it will give me the money and show 1/2 waves, just it dosen't show robots in the hud and it won't spawn any robots if i press F4, another weird bug is, if i trigger the win for robots and the map resets, it has a warmup time and afterwards it starts like CP or something.
 

FortyTwo

L2: Junior Member
Mar 5, 2016
85
71
TFBot
{
Template T_TFBot_Scout_Wrap_Assassin
}
}
}
//Wave 2 15 FlarePyros, 15 Medics, /////////
Wave
{


You've missed the fourth } in the three } , causing wave 2 to not appear. Did wave 1 work normally? check the errors in the console
 

Lucia

L1: Registered
Jul 21, 2016
41
4
Hey @epicfighter4242 I (as far as i can remember) not change anything, except add another random choice to wave 1.
But now, after i renamed my map to mvm_frosted, and so i renamed my popfile to mvm_frosted_normal.pop
But now, i don't even get the money! Like it dosen't exist at all!

Is there anything wrong? :c

Here is the popfile
#base robot_giant.pop
#base robot_standard.pop

WaveSchedule
{

StartingCurrency 400
RespawnWaveTime 5
CanBotsAttackWhileInSpawnRoom no

Mission // sentry buster
{
Objective DestroySentries

InitialCooldown 10
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 6

CooldownTime 35

TFBot
{
Template T_TFBot_SentryBuster
}
}
Mission // Sniper - wave 4
{
Objective Sniper

InitialCooldown 15
Where spawnbot_mission_sniper
BeginAtWave 3
RunForThisManyWaves 3
CooldownTime 35
DesiredCount 2

TFBot
{
Class Sniper
Skill Expert
Name Sniper
}
}
Mission // Spy - wave 3
{
Objective Spy

InitialCooldown 20
Where spawnbot_mission_spy
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 15
DesiredCount 1

TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
//Wave 1 Random wave Bat scout and Minor league scouts// currency 400/////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Description "Melee Scouts and Minor League Scouts"
Checkpoint Yes

WaveSpawn
{
Name "First Squad"

Where spawnbot_random
TotalCount 30
MaxActive 10
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 4
TotalCurrency 100

RandomChoice
{
TFBot
{
Template T_TFBot_Scout_Melee
}
TFBot
{
Template T_TFBot_Scout_Melee
}
TFBot
{
Template T_TFBot_Scout_Melee
}
TFBot
{
Template T_TFBot_Scout_Melee
}
TFBot
{
Template T_TFBot_Scout_Sandman
}
TFBot
{
Template T_TFBot_Scout_Sandman
}
TFBot
{
Template T_TFBot_Scout_WrapAssasin
}
}
}
}
//Wave 2 15 FlarePyros, 15 Medics, /////////
Wave
{
WaitWhenDone 65
Checkpoint Yes
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action Trigger
}
WaveSpawn
{
Name Wave2Squad1
TotalCurrency 250
TotalCount 30
MaxActive 10
SpawnCount 10
Where spawnbot
WaitBeforeStarting 0
WaitBetweenSpawns 10
Squad
{
TFBot
{
Template T_TFBot_Pyro_Flaregun
}
TFBot
{
Template T_TFBot_Medic_BigHeal
ItemAttributes
{
ItemName "the quick-fix"
"ubercharge rate penalty" 0.1
}
}
}
}
WaveSpawn
{
Name Wave2Squad2
WaitForAllDead Wave2Squad1
TotalCurrency 200
TotalCount 2
MaxActive 2
SpawnCount 2
Where spawnbot
WaitBeforeStarting 0
WaitBetweenSpawns 10
Squad
{
TFBot
{
Template T_TFBot_Giant_Pyro_Flare_Spammer
}
TFBot
{
Template T_TFBot_Medic_BigHeal
}
}
}
WaveSpawn
{
Name Wave2Squad3
WaitForAllSpawned Wave2Squad2
TotalCurrency 100
TotalCount 10
MaxActive 10
SpawnCount 10
Where spawnbot
WaitBeforeStarting 0
WaitBetweenSpawns 10
Squad
{
TFBot
{
Health 175
Name Demoman
Class Demoman
Skill Expert
WeaponRestrictions PrimaryOnly
Item "the loose cannon"
Item "tf_weapon_pipebomblauncher"
Item "tf_weapon_bottle"
Item "sober stuntman"
ItemAttributes
{
ItemName "the loose cannon"
"grenade launcher mortar mode" 0
}
}
}
}
WaveSpawn
{
WaitForAllSpawned Wave2Squad1
TotalCurrency 200
TotalCount 10
MaxActive 5
SpawnCount 2
Where spawnbot
WaitBeforeStarting 0
WaitBetweenSpawns 10
Support 1
Squad
{
TFBot
{
Template T_TFBot_Scout_Melee
}
}
}
WaveSpawn
{
WaitForAllSpawned Wave2Squad2
TotalCurrency 400
TotalCount 10
MaxActive 5
SpawnCount 2
Where spawnbot
WaitBeforeStarting 0
WaitBetweenSpawns 10
Support 1
Squad
{
TFBot
{
Template T_TFBot_Scout_Melee
}
}
}
}
}
 

FortyTwo

L2: Junior Member
Mar 5, 2016
85
71
You need to have a mvm_frosted.pop in order to get the other mvm_frosted_ popfiles working, so you can just renamed mvm_frosted_normal.pop to mvm_frosted.pop . That what valve also done to the normal difficulty mission.
 

Lucia

L1: Registered
Jul 21, 2016
41
4
You need to have a mvm_frosted.pop in order to get the other mvm_frosted_ popfiles working, so you can just renamed mvm_frosted_normal.pop to mvm_frosted.pop . That what valve also done to the normal difficulty mission.
Tried that, didn't work :/