black_mesa

KotH black_mesa B5

Pioneer_Reisha

L1: Registered
Sep 1, 2016
7
0
black_mesa - Based off Black Mesa lobby from HL1.

This is based off the lobby of Black Mesa in the game Half Life 1. Many of the textures I had to make myself by taking screenshots of the game and editing them so they could be used. It was very tedious indeed. However, I am glad that I got the textures so it can look like the actual location.

For some odd reason, after I built the cubemaps the glass and chrome turned pink. I would deeply appreciate it if someone would please, PLEASE, tell me why it's pink and how to fix it.... PLEASE!

Furthermore, I still don't know how to set up cameras for spectator mode. Please help!

Other than that, I just want to say that it's an indoor map, so almost all of the lighting is artificial and a bit dim to add some atmosphere. However, I did make sure to raise the roofs in the major areas so that players can still rocket jump and all that jazz.

Overall, I really, REALLY need someone to test it out so I can figure out where the chokepoints are and determine if I need to add extra hallways or something like that. However, I don't want the map to be too complicated, since it's just a KOTH map, and not a multi-capture point map.


Anyway, if there's anything else you wanna know, just ask me.

--Reisha
Black Mesa level overview.PNG
Black Mesa lobby CP area.PNG
 

Pioneer_Reisha

L1: Registered
Sep 1, 2016
7
0
After some careful thinking, I decided to add another hallway to ensure that there would be a way of escape in case of spawn camping.

Note: the cubemaps may not be 100% accurate due to the changes I made, but right now my main concern is the traffic flow.

See overview for more details.

Read the rest of this update entry...