Map is Crashing Players Randomly

Another Bad Pun

In the shadows, he saw four eyes lit by fire
aa
Jan 15, 2011
801
1,845
Something pretty bizzare is happening with Dog3. The map is crashing games but I'm not sure why. I have analyzed the demo many times and the victims seem to be completely random with no common action, location, or map event point to a specific problem.

Here is one error that seems to come up sometimes in console:

Ignoring unreasonable position (-1.#IND00,-1.#IND00,-1.#IND00) from vphysics! (entity class C_PhysPropClientside)
Ignoring unreasonable position (-1.#IND00,-1.#IND00,-1.#IND00) from vphysics! (entity class C_PhysPropClientside)
G

Could this be it? What causes this?
 

chemelia

yndersn't
aa
May 11, 2014
406
619
The damage on your trigger_hurt(specifically the one under doge2) is too high, at 10777777777777777777. I've had outrageously high trigger_hurt damage before, and it causes player crashing when certain physics objects fall into it. It doesn't crash everyone because some people disable said physics objects.

Also, I'm not sure if it's in the compiled version, but there's a leak under the doge1 part of the map.
 

Crowbar

Spiritual preprocessor
aa
Dec 19, 2015
1,455
1,297
9999 is always enough, and keeps you in bounds of an integer. I'm not sure if an unsigned long is enough to contain the number Ynders said, not speaking of a signed int.
 

nickybakes

You should've played Rumbleverse
aa
Jul 28, 2015
911
1,739
I should check Meme Machine for this...