WiP in WiP, post your screenshots!

DrLambda

L69: Teeheehee, Member
aa
Feb 18, 2015
458
475
@Malachite Man, you can use Shift + Z to temporarily make the active viewport take up the whole thing, and Shift Z again to set it back to the 4 viewports when you're done!

I didn't even know that, i usually just drag and drop it. Nice to know!
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
oops

uHvfRKx.jpg
ctf_landfall_event when
 

Muddy

Muddy
aa
Sep 5, 2014
2,574
4,592
i don't get why you are all disagreeing the original maker of the post found it funny
Because the post added nothing of value to the thread and you could just as easily have rated the post 'funny' instead... totally intended for that to rhyme
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,849
i don't get why you are all disagreeing the original maker of the post found it funny

I appreciated the kind sentiment, so I rated your post 'Agree.' Just in the future, remember that the Funny rating exists.
 

Twist.vmf

L420: High Member
Jul 29, 2016
439
208
that awkward moment when you exploit your own map (o_o )
20160905232418_1.jpg

use :playerclip: kids
 
Jul 26, 2015
694
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grid snapped to 13 cuz why the heck not
grid13.png

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actually, this might be useful in a little amount of cases, setting grid to 10-base, but it still divides/multiplies by 2

:eek: What sorcery is this?
 

Moth

L2: Junior Member
Jul 3, 2016
82
247
might have a sightline issue with that open point yeah. I'm like you I just can resist detailing early even if I have to delete everything, keeps me excited about working on the map.
looks nice, nice crumbling shack
 

Diva Dan

hello!
aa
Mar 20, 2016
1,024
1,951
might have a sightline issue with that open point yeah.

I don't think it will be too bad! It's not a very long distance and you can still take some cover while capturing the point. The holes in the floor will make dodging difficult, though (in fact, I don't know if I agree with that design choice).

And yeah, detailing gets me back into the mapping mood, too : )
 

Jusa

aa
May 28, 2013
377
618
I don't think it will be too bad! It's not a very long distance and you can still take some cover while capturing the point. The holes in the floor will make dodging difficult, though (in fact, I don't know if I agree with that design choice).

And yeah, detailing gets me back into the mapping mood, too : )
The holes are actually stairways to the lower basement area under the point. I have no idea if they will work in gameplay but it felt like a neat idea.