I thought there was no reason 2 start another thread so:
I am trying 2 compile cubemaps by doing:
mat_specular 0
buildcubemaps
disconnect
mat_hdr_level 0
map <map_name>
buildcubemaps
disconnect
mat_hdr_level 2
mat_specular 1
but it doesn't seem 2 be working for my map BUT, I constructed a simple test map, and the cubemaps are fine. (using textures such as glass/glasswindow001c and metal/metalchrome002, and targeted cubemaps similar to my map)
for compiling I am using all on normal, with hdr ticked, and the extra parameters:
-novid -staticproppolys -staticproplighting -textureshadows -both
also, after compile I am changing the map name from mapname to mapname_a2 (I don't think this has any effect as cubemaps seem 2 have worked 4 a1)
any help would be appreciated on ideas that could be going wrong (I have been fiddling around with this for quite awhile now)