Obsession

KotH Obsession A10

ToxicRave

L1: Registered
Nov 28, 2014
48
70
Obsession - I like trains

So I've been working on this koth map for maybe about 2 weeks now, and I like how it's coming about. However that's not to say that my other map corestation is done and over with, I've just wanted to try my hands on making another koth map for the longest time now.
 

ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Fix the staircase near spawn
- Bullet blocked all of the grates around the map
- Got rid of the train containers around the main entrance to the point
- Fixed the crane shadow
- Added a staircase from mid to the bridge
- Made mid a little bigger and reworked entrances to mid
- And a bunch of minor tweaks (for example health kits)

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vanSulli

L2: Junior Member
Jul 31, 2015
55
27
Really liking this map so far. It felt a little easy to spawncamp, but the vertical play and the interesting detailing (or what exists of it so far) is refreshing and has a lot of interesting moments.
 

ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Attacker's minimum respawn time is now 3 secs instead of 4
- Moved spawn back a little and added height to it
- Added a upper router for attackers in hallway
- Made hallway bigger to compensate for the upper route
- Reworked the sniper battlements
- Changed the lighting for the outside a bit (something to work on more in later versions)
- And a bunch of minor tweaks here and there

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Got rid of the bridge at mid
- The point now sits on top of a gold pile
- Cover had been added around the point
- A dropoff to flank had been added to the upper route
- Lighting had been adjusted
- Adjusted ammo/health
- Worked on some of the clipping around the map

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Got rid of the gold pile at mid
- Enlarged mid a little, while also adding a brush-based trailer on both ends
- The door below mid's high ground is now open
- Opened up a door and window to allow easier rotation from the building and outside
- The thin wall at mid had been replaced by a train bridge
- Added a little platform to the flank
- The slope to flank is now set outside
- Adjusted cover and amoo/health throughout the map

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Extended building from the valley's hill to help with sightlines
- Made the cap zone smaller
- Engies are now able to build ontop of the capzone area
- Cover had been adjusted around the spawn's courtyard
- Added a little bit more cover on the point
- The train in valley had been replaced by a normal platform

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Adjusted ammo/health throughout the map.
- Adjusted the doors on the train container at mid to block sightlines.
- Got rid of part of the clipping at mid bridge so player's can now get on top of the train.
- Really rough detailing at the spawn areas (not really liking blue's courtyard at the moment)

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ToxicRave

L1: Registered
Nov 28, 2014
48
70
- Added a one way door between the point and main lobby
- Rocks in valley now block the doorway
- The valley hill is now a displacement
- Added another doorway from valley's lobby
- Made the spawn field smaller
- Adjsuted ammo/health throughout the map
- Adjusted some of the clipping around mid

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