-New route onto upper area at B
-New route to B area
-A has a ramp now
-Additional glass in A/B connector
-Pickup alterations
-Red spawn can now only be entered from the lower route unless you are a jump class, all classes can exit
-"Fixed" floating resupply locker
-Fixed overlays not displaying in certain areas
-New overlay under flag
-Cleaned up a lot of brushwork
Trainfish?Since the water kills you with trains, why not have some func_fish_pools with the skybox train model?
They were a failed experiment by the engineer. Before he could destroy them, they escaped into a drain. Now they hide in alpha maps with water and attack unwitting swimmers.Trainfish?
I thought they were created by Train God.They were a failed experiment by the engineer. Before he could destroy them, they escaped into a drain. Now they hide in alpha maps with water and attack unwitting swimmers.
Actually, I like that better. They were still created to hide in alpha maps the attack unwitting swimmers. Unfortunately once a map goes into beta, almost all the bugs in a map are removed and they have to move on to another suitable habitat.I thought they were created by Train God.
Changelog:
+added stage 2
+added pizza
-removed stage 1 temporarily
id_dauphin_s2_a2 changelog:
+Announcer voicelines now working
+Initial intel spawnpoint moved
+C & D captimes raised
+Spawntimes adjusted for both teams
+Fixed exploit where you could shoot through the sides of the grate door
+Main route now closes off after C is captured
+Windows at D shifted to perpendicular wall
+More railings at D
+Blocked sightlines in areas
+Many pickup placement changes / adjustments
+Small layout alterations
Changelog
+waterfall
+health pack adjustments
+one way door moved to second level
+new doorway in flank
+new blue spawn exit
+miscellaneous changes